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AA Turret
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Quickly destroy any air enemies on the field, for an effective price!
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Description[]

The AA Turret is an offensive, land-placed tower, and is based on real anti-aircraft defenses.

It has exceptional cost efficiency in regards to its damage output on both paths, and comes with Air TargetingAir Targeting at its base level as well as Stealth DetectionStealth Detection on its second bottom path upgrade for a relatively cheap total of Cash $1,400. Additionally, it is able to rebuild once should it be downed. However, all of this comes at the caveat of it being incapable of targeting ground enemies, and as such serves exclusively as a counter to SpeedAirborne ones.

Upgrades[]

The top path for the AA Turret leans it more towards crowd control, granting it high damage coupled with a decent splash radius and high burst size, allowing it to wipe out hordes of airborne enemies. It additionally bestows upon it a colossal range; its max level having the largest in the game besides that of the Artillery and Warship, which compensates for its relatively lackluster DPS cost efficiency, low health, and the massive deadzone it gains.

The bottom path meanwhile focuses entirely on single-target damage, ditching its splash radius entirely for pure, rapid-fire, and highly cost efficient DPS. While its range is not nearly as large as the top path, it is still massive. It also has much more health in comparison, and so it can afford to take a few hits from bosses; unlike the top path which has to be placed far away to avoid being targeted due to its lower health.

Double Shot
COST: Cash $300
Effect:
  • Burst +1 Burst Size
  • Range +5.0 Range
  • Health +10
Tri Shot
COST: Cash $400
Effect:
  • Burst +1 Burst Size
  • Range +6.0 Range
  • Health +10 Health
Quad Barrels
COST: Cash $2,400
Effect:
  • Damage +25 Damage
  • Burst +1 Burst Size
  • Range +5.0 Range
  • Range +7.0 Min Range
  • Health +250 Health
AA-X Turret
COST: Cash $7,500
Effect:
  • Damage +100 Damage
  • Splash Radius +1.0 Splash Radius
  • Burst +2 Burst Size
  • Range +30.0 Range
  • Range +3.0 Min Range
  • Health +250 Health
Patriot Turret
COST: Cash $80,000
Effect:
  • Damage +353 Damage
  • Splash Radius +2.0 Splash Radius
  • Reload Time -2.00 Reload Time
  • Burst +2 Burst Size
  • Range +91.0 Range
  • Range +20.0 Min Range
  • Health +850 Health
Extended Range
COST: Cash $400
Effect:
  • Range +12.0 Range
  • Health +10 Health
Upgraded Radar
COST: Cash $1,000
Effect:
  • Range +10.0 Range
  • Health +10 Health
C-Ram
COST: Cash $15,000
Effect:
  • Pierce Damage Type: Explosive -> Bullet
  • Damage -60.0 Damage
  • Splash Radius -1.0 Splash Radius
  • Reload Time -5.90 Reload Time
  • Range +3.0 Range
  • Health +800 Health
Dual Barrels
COST: Cash $20,000
Effect:
  • Damage +50.0 Damage
  • Range +3.0 Range
  • Health +1,000 Health
CX-RAM
COST: Cash $105,000
Effect:
  • Damage +90.0 Damage
  • Reload Time -0.02 Reload Time
  • Range +4.0 Range
  • Health +1,500 Health


Stats Table[]

Level Total Cost Health Damage
Splash Radius
Reload Time
Burst Size
Burst Interval
Range
Minimum Range
DPS
Cost : DPS
0-0 Cash $450 Health50
Damage80.0
Splash Radius1.0
Reload Time6.00s
Burst1
N/A
Range14.0
Range0.0
DPS13.3
33.8 : 1
1-0 Cash $750 Health60
Damage80.0
Splash Radius1.0
Reload Time6.00s
Burst2
DPS0.25s
Range19.0
Range0.0
DPS25.6
29.3 : 1
2-0 Cash $1,150 Health70
Damage80.0
Splash Radius1.0
Reload Time6.00s
Burst3
DPS0.25s
Range25.0
Range0.0
DPS36.9
31.2 : 1
3-0 Cash $3,550 Health320
Damage105.0
Splash Radius1.0
Reload Time6.00s
Burst4
DPS0.35s
Range30.0
Range7.0
DPS59.6
59.6 : 1
4-0 Cash $11,050 Health570
Damage205.0
Splash Radius2.0
Reload Time6.00s
Burst6
DPS0.35s
Range60.0
Range10.0
DPS158.7
69.6 : 1
5-0 Cash $91,050 Health1,420
Damage558.0
Splash Radius4.0
Reload Time4.00s
Burst8
DPS0.35s
Range151.0
Range40.0
DPS692.1
131.6 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $450 Health50
Damage80.0
Splash Radius1.0
Reload Time6.00s
Range14.0
DPS13.3
33.8 : 1
0-1 Cash $850 Health60
Damage80.0
Splash Radius1.0
Reload Time6.00s
Range26.0
DPS13.3
63.9 : 1
0-2 Cash $1,850 Health70
Damage80.0
Splash Radius1.0
Reload Time6.00s
Range36.0
DPS13.3
139.1 : 1
0-3 Cash $16,850 Health870
Damage20.0
Splash Radius0.0
Reload Time0.10s
Range39.0
DPS200.0
84.3 : 1
0-4 Cash $36,850 Health1,870
Damage70.0
Splash Radius0.0
Reload Time0.10s
Range42.0
DPS700.0
52.6 : 1
0-5 Cash $141,850 Health3,370
Damage160.0
Splash Radius0.0
Reload Time0.08s
Range46.0
DPS2,000
70.9 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Burst Size
Burst Interval
Range
DPS
Cost : DPS
0-0 Cash $450 Health50
Damage80.0
Splash Radius1.0
Reload Time6.00s
Burst1
N/A
Range14.0
DPS13.3
33.8 : 1
1-1 Cash $1,150 Health70
Damage80.0
Splash Radius1.0
Reload Time6.00s
Burst2
DPS0.25s
Range31.0
DPS25.6
44.9 : 1
2-2 Cash $2,550 Health90
Damage80.0
Splash Radius1.0
Reload Time6.00s
Burst3
DPS0.25s
Range47.0
DPS36.9
69.1 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Burst Size
Burst Interval
Range
Minimum Range
DPS
Cost : DPS
3-2 Cash $4,950 Health340
Damage105.0
Splash Radius1.0
Reload Time6.00s
Burst4
DPS0.35s
Range52.0
Range7.0
DPS59.6
83.1 : 1
4-2 Cash $12,450 Health590
Damage205.0
Splash Radius2.0
Reload Time6.00s
Burst6
DPS0.35s
Range82.0
Range10.0
DPS158.7
78.4 : 1
5-2 Cash $92,450 Health1,440
Damage558.0
Splash Radius4.0
Reload Time4.00s
Burst8
DPS0.35s
Range173.0
Range40.0
DPS692.1
133.6 : 1
Level Total Cost Health Damage
Reload Time
Range
DPS
Cost : DPS
2-3 Cash $17,550 Health890
Damage20.0
Reload Time0.10s
Range50.0
DPS200.0
87.8 : 1
2-4 Cash $37,550 Health1,890
Damage70.0
Reload Time0.10s
Range53.0
DPS700.0
53.6 : 1
2-5 Cash $142,550 Health3,390
Damage160.0
Reload Time0.08s
Range57.0
DPS2,000
71.3 : 1


Strategies[]

  • The AA Turret should only be used in gamemodes with high numbers of airborne enemies. Otherwise, it will be entirely useless or outclassed in versatility and general effectiveness by other air targeting options such as Railgunner, Golden Ranger, or XWM Turret.
  • The AA Turret's top path is best used to wipe out swarms of airborne enemies. However it also defends well against high damaging airborne enemies such as Artemis or the VX-Drone if placed far out of their range.
    • Top path AA Turrets should also always be placed extremely far away from the path to both mitigate its deadzone as well as prevent it from being targeted by enemy attacks, as its health is quite poor for its cost.
  • The AA Turret's bottom path is best used against single, high health airborne enemies, though its fast firerate makes it decent at crowd control in and of itself.
  • Note that the AA Turret's top path deals explosive damage while its bottom deals bullet damage. Should there be airborne enemies that heavily resist one of those damage types, instead use the path that deals the other.
    • In the case of there being airborne enemies that heavily resist both, other air targeting towers that deal other damage types and/or ignores resistances should be used instead, such as, again, Railgunner, Golden Ranger, or XWM Turret.

Trivia[]

  • The AA Turret's maxxed top path has the second highest range of all land towers, right behind the bottom path Artillery's 175 range, and the third highest in the entire game behind both Artillery and the Warship.
  • The AA Turret is the only tower to gain bullet damage.
  • The base AA Turret has the lowest Cost : DPS ratio of all base level towers.
    • Additionally, its maxxed bottom path has the lowest Cost : DPS ratio of all max level towers.

Update History[]

  • 27 March 2025
    • The AA Turret has been added as a part of the Expert Mode Rework update.
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