Tower Defense X Wiki

- Welcome to the Tower Defense X Wiki, most articles are currently still being updated after launch. Enjoy your stay!

This wiki is not officially endorsed nor affiliated with TDX and its developers. -

READ MORE

Tower Defense X Wiki
Advertisement
Tower Defense X Wiki
Similar Pages
Similar Pages
You may be looking for GDA Artillery.
Artillery
Article
Gallery

Manually aim and fire powerful long-range blasts! Predict enemy movement for max impact, but beware of jamming and freezing effects!
- Store Description
Long range bombardment! Select your target and fire!
- Former Store Description

Description[]

The Artillery is a high damage-dealing Splash RadiusExplosive tower that requires its user to manually aim it at its targets. It reloads automatically after its bombardment. This requires a fair bit of skill to use correctly due to players having to predict where an enemy is going to be and how long it will take for the artillery shell to hit the selected area. It has amazing RangeRange and a large Splash RadiusSplash Radius for its cost. Due to this, Artillery is most useful early to mid-game in gamemodes like Endless and Expert. Players should note that the jamming of Jammers and freezing shots from Snow Predator can prevent them from aiming this tower though.

Upgrades[]

The Top Path for the Artillery allows it to fire faster, and its max upgrade automatically aims for the player, however it will not have Stealth DetectionStealth Detection. It will also not fire until an enemy is within its range. When multiple are paired, these can easily take care of crowds in every almost every gamemode. This path is best paired with EDJ and should have its targeting set to "Random" in order to deal the most damage possible.

The Bottom Path of the Artillery increases its Splash RadiusSplash Radius, DamageDamage, and HealthHealth greatly. When paired with a John, it can deal nearly 2,500 damage to enemies within its large radius. Its radius makes it easier for players aiming with the Artillery due to is covering such a large area. This is great for damaging hordes of enemies with high health pools like the crowds in the later waves of Elite Mode, and is a great pair with 5-X Farm. Keep in mind that stealth high health, speedy enemies like Revived Abomination, especially in Elite where there are also Multiplier (Disambiguation) deployed alongside them.

Crew Training
COST: Cash $550
Effect:
  • Reload Time -2.00s Reload Time
  • Health +30 Health
M119+
COST: Cash $1,000
Effect:
  • Splash Radius +1.0 Splash Radius
  • Reload Time -1.00s Reload Time
  • Range +10.0 Range
  • Health +175 Health
Fire Artillery
COST: Cash $2,000
Effect:
  • Reload Time -2.00s Reload Time
  • Health +80 Health
Bigger Shells
COST: Cash $6,500
Effect:
  • Damage +100.0 Damage
  • Health +50 Health
Triple Barrel
COST: Cash $18,500
Effect:
  • Damage +25.0 Damage
  • Reload Time +0.50s Reload Time
  • Burst +2 Burst Size
  • Buff Automatic Aiming
  • Health +1,000 Health
HE Shells
COST: Cash $1,200
Effect:
  • Damage +25.0 Damage
  • Splash Radius +1.0 Splash Radius
  • Health +25 Health
Heavy Shells
COST: Cash $3,000
Effect:
  • Damage +60.0 Damage
  • Health +35 Health
M198 Howitzer
COST: Cash $10,250
Effect:
  • Damage +125.0 Damage
  • Splash Radius +4.0 Splash Radius
  • Range +30.0 Range
  • Health +1,000 Health
Bigger Barrel
COST: Cash $12,000
Effect:
  • Damage +260.0 Damage
  • Range +30.0 Range
  • Health +100 Health
Skyhawk Artillery
COST: Cash $100,000
Effect:
  • Damage +1,565.0 Damage
  • Armour Penetration Ignore Explosive Resistance
  • Splash Radius +3.0 Splash Radius
  • Reload Time +2.00s Reload Time
  • Range +70.0 Range
  • Stun Immunity Stun Immunity
  • Health +7,000 Health


Stats Table[]

Level Total Cost Health Damage
Splash Radius
Reload Time
Burst Size
Range
DPS
Cost : DPS
0-0 Cash $1,850 Health400
Damage65.0
Splash Radius4.0
Reload Time11.00s
Burst1
Range35.0
DPS5.9
313.6 : 1
1-0 Cash $2,400 Health430
Damage65.0
Splash Radius4.0
Reload Time9.00s
Burst1
Range35.0
DPS7.2
333.3 : 1
2-0 Cash $3,400 Health605
Damage65.0
Splash Radius5.0
Reload Time8.00s
Burst1
Range45.0
DPS8.1
419.8 : 1
3-0 Cash $5,400 Health685
Damage65.0
Splash Radius5.0
Reload Time6.00s
Burst1
Range45.0
DPS10.8
500 : 1
4-0 Cash $11,900 Health735
Damage165.0
Splash Radius5.0
Reload Time6.00s
Burst1
Range45.0
DPS27.5
432.7 : 1
5-0 Cash $30,400 Health1,735
Damage190.0
Splash Radius5.0
Reload Time6.50s
Burst3
Range45.0
DPS79.5
382.4 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $1,850 Health400
Damage65.0
Splash Radius4.0
Reload Time11.00s
Range35.0
DPS5.9
313.6 : 1
0-1 Cash $3,050 Health425
Damage90.0
Splash Radius5.0
Reload Time11.00s
Range35.0
DPS8.2
372.0 : 1
0-2 Cash $6,050 Health460
Damage150.0
Splash Radius5.0
Reload Time11.00s
Range35.0
DPS13.6
444.9 : 1
0-3 Cash $16,300 Health1,460
Damage275.0
Splash Radius9.0
Reload Time11.00s
Range65.0
DPS25.0
652 : 1
0-4 Cash $28,300 Health1,560
Damage535.0
Splash Radius9.0
Reload Time11.00s
Range95.0
DPS48.6
582.3 : 1
0-5 Cash $128,300 Health8,560
Damage2,100.0
Splash Radius12.0
Reload Time13.00s
Range165.0
DPS161.5
794.2 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $1,850 Health400
Damage65.0
Splash Radius4.0
Reload Time11.00s
Range35.0
DPS5.9
313.6 : 1
1-1 Cash $3,600 Health455
Damage90.0
Splash Radius5.0
Reload Time9.00s
Range35.0
DPS10.0
360 : 1
2-2 Cash $7,600 Health665
Damage150.0
Splash Radius6.0
Reload Time8.00s
Range45.0
DPS18.8
404.3 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Burst Size
Range
DPS
Cost : DPS
3-2 Cash $9,600 Health745
Damage150.0
Splash Radius6.0
Reload Time6.00s
Burst1
Range45.0
DPS25.0
384 : 1
4-2 Cash $16,100 Health795
Damage250.0
Splash Radius6.0
Reload Time6.00s
Burst1
Range45.0
DPS41.7
386.1 : 1
5-2 Cash $34,600 Health1,795
Damage275.0
Splash Radius6.0
Reload Time6.50s
Burst3
Range45.0
DPS115.1
309.3 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
2-3 Cash $17,850 Health1,665
Damage275.0
Splash Radius10.0
Reload Time8.00s
Range75.0
DPS34.4
518.9 : 1
2-4 Cash $29,850 Health1,765
Damage535.0
Splash Radius10.0
Reload Time8.00s
Range105.0
DPS66.9
446.2 : 1
2-5 Cash $129,850 Health8,765
Damage2,100.0
Splash Radius13.0
Reload Time10.00s
Range175.0
DPS210.0
618.3 : 1


Ability[]

Target Select
Ability Type Manual


Base Level
Selects an area for the Artillery to aim at.

Buff 2.00s Cooldown

Skins[]

To see all the upgrades of a skin, see the gallery page.

Skin Artillery Recolors Christmas Party
Rarity Common-Uncommon Exclusive Legendary
Obtainment Method Basic Crate XMAS Nightmare 1 Year Party Crate

Strategies[]

  • A 5-2 Artillery is useful for making tons of money quickly, and makes even more so if targeting is set to "Random" (5-0).
  • Players can target bottom path Artilleries to take down backliners protected by tanks, and especially enemies that can spawn more enemies like Elite Grenadier.
  • Jammer can significantly obstruct this tower as it can disable the Artillery's ability to aim at targets. Therefore, it is best to not put it in major DPS areas to prevent this.
    • A 5-X Artillery can circumvent this due to its ability to automatically target enemies.
ArtilleryExample

Artillery's aiming mechanic used on Blox Out

  • An X-5 Artillery can be very useful for damage and utility in Expert Mode as it can deal heavy damage to Monsters and Titans, ignore the explosive resistance of crowds of Resurrected Juggernauts, and provide extra income for players using 5-X Farms.
  • A top path EDJ greatly helps Artillery as it is the second slowest tower in the game in terms of reload time.
    • A bottom path EDJ is also useful, as its upgrades are expensive.
  • Due to the nature of the Artillery's targeting system, you can make it target stealth enemies to damage them even from Level 0-0. Use this to your advantage as many stealth enemies can be tanky and be grouped up, not to mention many towers cannot directly damage stealth enemies from level 0-0.
    • This is especially important in Expert Mode, as there are many hordes of stealth enemies with high health, including armored enemies.
    • Do note that since the 5-X Artillery has automatic aiming, it will no longer attack stealth enemies as it doesn't gain stealth detection and you cannot manually target it.
  • Artillery is not recommended to be used against Eradicator, due to its jamming effect causing artilleries to fire much slower.
  • The player controlling the Artillery should not go AFK (Away From Keyboard) as the player has to manually lock on a target.
    • If the player has to go AFK, it is recommended to max out every Artillery to top path as they lock on target without player control.
    • The Artillery is a great counter against the wave 19 Elite Grenadier in Expert mode.

Trivia[]

  • The victory animation of the top path of the Artillery is from the popular Manga/Anime series, Chainsaw Man.
  • This tower is based off of the Mortar Monkey from Bloons TD 6, more specifically the Pop and Awe upgrade for the Top Path.
  • Artillery is the fifth of the 9 towers that require a level in order to be obtained. Sniper, Laser Gunner, Ghost, XWM Turret, Slammer, Helicopter, and Warship are the other towers in this list.
  • As John Roblox stated in his Discord Server, he presumably loves Artillery.
  • Upon triumph, the X-5 Artillery spins.
  • Artillery is one of the four towers in the game that have voicelines. The others being Operator, John, and Cryo Ranger.
    • Artillery has the most voicelines between the four, with it having 13 unique voicelines.
  • Unlike most other towers, the Artillery is able to see and attack over certain obstacles (ie. fences) because it fires in an arc. This trait is shared by the Warship and bottom path XWM Turret.
  • Artillery is the currently only tower to be confirmed that has more than one person operating it, as there is the Spotter and the one loading and firing the Artillery.
  • With fire rate debuff from enemies or bosses (Revive Plague Doctor/Plague Doctor). Its possible to get the bottom path reload time from 10 (or) 13 seconds. To 33+ seconds.

Update History[]

  • 21 November 2023
    • Artillery has been released alongside the game.
  • 24 November 2023
    • Artillery has been buffed.
      • Statistical Changes:
        • Base Level
          • Splash Radius increased: Splash Radius 3.0 > Splash Radius 4.0
          • Range increased: Range 30.0 > Range 32.0
        • Level 1-X
        • Level 2-X
        • Level 3-X
        • Level 5-X
        • Level X-1
          • Damage increased: Damage +25.0 > Damage +40.0
        • Level X-2
          • Cost decreased: Cash $6,000 > Cash $4,000
          • Damage increased: Damage +60.0 > Damage +75.0
        • Level X-3
        • Level X-4
        • Level X-5
          • Range increased: Range +60.0 > Range +70.0
  • 27 November 2023
    • Artillery has been buffed.
      • Statistical Changes:
        • Base Level
          • Target Select ability cooldown reduced: Buff 3.00s > Buff 2.00s
          • Damage increased: Damage 50.0 > Damage 65.0
          • Reload Time decreased: Reload Time 12.00s > Reload Time 11.00s
          • Range increased: Range 32.0 > Range 35.0
        • Level 1-X
        • Level 2-X
          • Cost decreased: Cash $1,200 > Cash $1,000
          • Splash Radius increased: Splash Radius+0.0 > Splash Radius +1.0
        • Level 5-X
        • Level X-1
          • Damage decreased: Damage +40.0 > Damage +25.0
        • Level X-2
          • Cost decreased: Cash $4,000 > Cash $3,000
          • Damage decreased: Damage +75.0 > Damage +65.0
        • Level X-3
        • Level X-4
        • Level X-5
          • Damage increased: Damage +590.0 > Damage +925.0
          • Splash Radius increased: Splash Radius +4.0 > Splash Radius +5.0
  • 2 December 2023
    • Artillery has been nerfed.
      • Statistical Changes:
        • Level 5-X
          • Damage decreased: Damage +50.0 > Damage +25.0
        • Level X-3
        • Level X-4
        • Level X-5
          • Damage decreased Damage +925.0 > Damage +555.0
  • 3 December 2023
    • Artillery has been buffed.
      • Statistical Changes:
  • 14 December 2023
  • 7 January 2024
  • 13 January 2024
    • Artillery now shows Reload TimeReload Time remaining when it selected or hovered and Splash Radius Splash Radius when aiming.
    • Bug: Artillery reload time timer does not pause when the tower is stunned.
      • Later on in the day, this was fixed.
  • 1 March 2024
    • Artillery has been buffed.
      • Statistical Changes:
  • 3 August 2024
    • Artillery has been buffed.
      • Statistical Changes:
        • Level X-3
          • Damage increased: Damage +60.0 > Damage +125.0
          • Splash Radius increased: Splash Radius +0.0 > Splash Radius +4.0
          • Range increased: Range +0.0 > Range +30.0
        • Level X-4
          • Damage increased: Damage +225.0 > Damage +260.0
          • Range increased: Range +25.0 > Range +30.0
        • Level X-5
          • Damage increased: Damage +825.0 > Damage +1,465.0
          • Now gets Armour Penetration Ignore Explosive Resistance
          • Reload Time increased: Reload Time +0.00 > Reload Time +2.00s
  • 23 October 2024
    • Artillery now has Splash Transfer on its base level.
  • 3 November 2024
    • Level X-5
      • Damage increased: Damage +1,465.0 -> Damage +1,565.0
  • 22 November 2024
Towers
Store Unlock
Event
Unreleased
Units
Barracks
Operator
Armored Factory
Ghost
Z.E.D.
Relic
Mobster
Ice Breaker
Gallery Pages
Store Unlock
Event
Unreleased
Advertisement