“ | A barracks that spawns troops to fight on the path! They stop to attack, and shoot through obstacles, and deal damage on collision! | ” | |
- Store Description |
“ | A building that spawns in troops on the path! | ” | |
- Former Store Description |
Description[]
Barracks is a spawner tower that spawns a Scout Level 0 on its base level. Units from the tower will stop to fire at enemies when they have detected one, but are unable to attack and have to move up if there is no individual space. Unlike towers, units cannot be buffed by support towers like EDJ and John, directly targeted by most bosses, and are not affected by line of sight, meaning that they are able to shoot through walls and all other obstacles. Units can also deal damage to enemies if they happen to collide into them based on their amount of Health. Any units spawned by the Barracks will die if the tower is sold or destroyed.
Upgrades[]
The Top Path for the Barracks grants its units Stealth Detection, with the max level allowing it to spawn Rail Troopers that deal
Laser damage, allowing them to deal full damage to
Bullet Resistant enemies like the Revived Titan and Armored Runner.
The Bottom Path for the Barracks can spawn multiple units like M202 Troopers and Rioters, with the max level spawning Flamethrowers at the cost of its units lacking Stealth Detection. This path is great for hordes but it will struggle with hordes of stealth enemies that will tend appear in modes like Elite Mode and Expert Mode, unless they are unstealthed by towers like Sniper and Laser Gunner.
Scout COST: ![]() | ||
Effect:
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Riflemen COST: ![]() | ||
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Assault Class COST: ![]() | ||
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Spec Ops COST: ![]() | ||
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Rail Trooper COST: ![]() | ||
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Troop Training COST: ![]() | ||
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Veteran Training COST: ![]() | ||
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M202 Trooper COST: ![]() | ||
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Flamethrower COST: ![]() | ||
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Units[]
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Scout Level 0 | Scout Level 1 | Scout Level 2 | Scout Level 3 | Scout Level 4 | Rail Trooper | |
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M202 Trooper | Rioter | Flamethrower |
Stats Table[]
Level | Total Cost | Health | Units |
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0-0 | ![]() |
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Scout Level 0 | ![]() ![]() |
1-0 | ![]() |
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Scout Level 1 | ![]() ![]() |
2-0 | ![]() |
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Scout Level 2 | ![]() ![]() |
3-0 | ![]() |
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Scout Level 3 | ![]() ![]() |
4-0 | ![]() |
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Scout Level 4 | ![]() ![]() |
5-0 | ![]() |
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Scout Level 4 | ![]() ![]() Rail Trooper | ![]() ![]() |
Level | Total Cost | Health | Units |
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0-0 | ![]() |
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Scout Level 0 | ![]() ![]() |
0-1 | ![]() |
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Scout Level 0 | ![]() ![]() |
0-2 | ![]() |
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Scout Level 0 | ![]() ![]() |
0-3 | ![]() |
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Scout Level 0 | ![]() ![]() M202 Trooper | ![]() ![]() |
0-4 | ![]() |
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Scout Level 0 | ![]() ![]() M202 Trooper | ![]() ![]() Rioter | ![]() ![]() |
0-5 | ![]() |
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Scout Level 0 | ![]() ![]() M202 Trooper | ![]() ![]() Rioter | ![]() ![]() Flamethrower | ![]() ![]() |
Level | Total Cost | Health | Units |
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0-0 | ![]() |
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Scout Level 0 | ![]() ![]() |
1-1 | ![]() |
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Scout Level 1 | ![]() ![]() |
2-2 | ![]() |
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Scout Level 2 | ![]() ![]() |
Level | Total Cost | Health | Units |
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3-2 | ![]() |
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Scout Level 3 | ![]() ![]() |
4-2 | ![]() |
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Scout Level 4 | ![]() ![]() |
5-2 | ![]() |
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Scout Level 4 | ![]() ![]() Rail Trooper | ![]() ![]() |
Level | Total Cost | Health | Units |
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2-3 | ![]() |
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Scout Level 2 | ![]() ![]() M202 Trooper | ![]() ![]() |
2-4 | ![]() |
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Scout Level 2 | ![]() ![]() M202 Trooper | ![]() ![]() Rioter | ![]() ![]() |
2-5 | ![]() |
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Scout Level 2 | ![]() ![]() M202 Trooper | ![]() ![]() Rioter | ![]() ![]() Flamethrower | ![]() ![]() |
Skins[]
To see all the upgrades of a skin, see the gallery page.
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Skin | Barracks Recolors | Tower Battles |
Rarity | Common - Uncommon | Exclusive |
Obtainment Method | Basic Crate | Tower Battles Event |
Strategy[]
- Like other spawners, don't place Barracks in valuable positions (such as corners) as it can be placed anywhere without losing effectiveness and it has a large footprint.
- While being a great early-mid game tower, it should not be your main source of damage. It's better used as supporting damage for your main defense.
- Please note that in gamemodes like Endless and Nightmare that due to their low DPS and low health that Barracks is more dead weight in the late game as enemies like Revived Mutated Zombie and Boss 4 have too much health to be dealt with by the Barracks' units.
- The Laser Gunner and Sniper’s bottom path stealth reveal abilities are useful when you have a bottom path Barracks, as it allows them to target and damage them.
- Barracks is very effective when it is used in maps with loops such as Ancient Sky Island, as most units can see the across lanes.
- It's best to have an equal amount of both paths.
- The M202 Trooper and Flamethrower can be used against bullet-resistant enemies as they do not deal bullet damage, making them useful in Intermediate Mode.
- The Flamethrower is extremely powerful against crowds due to the fire having insane pierce and dealing high DPS.
- However, it is quite slow compared to the other units and often has to be supported by other units and towers to be used effectively. Otherwise, it can die very easily to most enemies.
- Some enemies are also resistant to fire, reducing its damage and effectiveness against them.
- Fast enemies such as the Abominations and Mutated Zombies are often too fast for the units to kill and (for fast enemies in the late game) usually have high health to kill. Thus, fast-firing or high range towers like the top path Ranger, Sniper and Juggernaut should be brought to assist in clearing them.
- Stealth enemies can be a big issue for Barracks as only the Scout Level 4 and Rail Trooper, both on the Top Path, can detect them, meaning the early Scouts and the entirety of the Bottom Path will be unable to attack them directly. The only way for said units to damage them is through collision.
- Rioter can also handle them due to predominantly relying on collision damage which ignores stealth detection and having the shortest spawn cooldown, as well as having a lot of health.
- Other towers should be brought to help deal with stealth enemies, particularly the Laser Gunner.
- Even if the Bottom Path units cannot attack stealth enemies, damage through collision can chip away at their health, which can help the other stealth detecting towers.
- Save money and upgrade all the Barracks at once, as the scouts perform better rallied than alone and the upgrades resets the spawn cooldown.
Trivia[]
- Barracks is one of the first towers to change its placement limit based on the players that are in the match, the other being Armored Factory.
- Barracks is one of six Spawners, with the other five being the Armored Factory, Behemoth, War Machine, Z.E.D., and Relic.
- This tower was unreleased until December 1st, 2023.
- The Rail Trooper is most likely inspired by the Zone Troopers from Command and Conquer Tiberius universe.
- Despite the 3-X and 4-X portraits shown equipped with FN SCAR-H even on the trailer, Scout Level 3 and Scout Level 4 still use G36C in-game.
- These units actually are not the first to be added, since Operator already spawns a Humvee when maxed on its bottom path and it was released earlier.
- John has said that the Barracks Scout was canonically (and allegedly) named "Jeff", although this is not demonstrated in game.
- The Barrack on launch was the reason why the map difficulty of Ancient Sky Island was nerfed from Easy to Simple. This was because Barracks, by itself, could entirely beat this map on all difficulties, which was heavily unbalanced at the time.
- The Simple map difficulty was also created for this reason.
- There is a limit to how many of each Unit can be on the map/track at a time per Barracks.
- These unit limits are 3 for Scouts, 3 for Rail Troopers, 3 for M202 Troopers, 3 for Rioters, and 3 for Flamethrowers.
- Barracks is currently the only spawner tower to have its units' behavior changed, as before units would stack, but this was later changed as it made maps like Cow Annoyance and Ancient Sky Island extremely easy.
Update History[]
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Towers | |
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Store Unlock | Ranger • Shotgunner • Operator • Mine Layer • Sniper • Cryo Blaster • Missile Trooper • Patrol Boat • Farm • Barracks • Grenadier • EDJ • John • Laser Gunner • Toxicnator • Sentry • Artillery • Armored Factory • Juggernaut • Railgunner • Mobster • Ghost • Medic • Slammer • XWM Turret • Golden Ranger • Golden Mine Layer • Warship • Helicopter • Golden Juggernaut |
Event | Cryo Ranger • Commander • Z.E.D. • Scarecrow • Flame Trooper • Relic • Cryo Helicopter • Ice Breaker |
Unreleased | Behemoth • Hangar • Refractor • War Machine |
Units | |
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Barracks | Flamethrower • M202 Trooper • Rail Trooper • Rioter • Scout 0 • Scout 1 • Scout 2 • Scout 3 • Scout 4 |
Operator | Humvee |
Armored Factory | Humvee 0 • Humvee 1 • Humvee 2 • Humvee 3 • Humvee 4 • M1 Abrams • M1X Abrams • M2 Bradley • MRAP |
Ghost | C7 Drone |
Z.E.D. | Z.E.D. Level 0 • Z.E.D. Level 1 • Z.E.D. Level 2 • Z.E.D. Level 3 • Z.E.D. Level 4 • Z.E.D. Level 5 |
Relic | Bandit Level 0 • Bandit Level 1 • Zealot • Archer • Warden • Overseer |
Mobster | Goon 1 • Goon 2 • Goon 3 • Agent 1 • Agent 2 • Agent 3 |
Ice Breaker | Ice Shard |
Gallery Pages | |
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Store Unlock | Ranger • Shotgunner • Operator • Mine Layer • Sniper • Cryo Blaster • Missile Trooper • Patrol Boat • Farm • Barracks • Grenadier • EDJ • John • Laser Gunner • Toxicnator • Sentry • Artillery • Armored Factory • Juggernaut • Railgunner • Mobster • Ghost • Medic • Slammer • XWM Turret • Golden Ranger • Golden Mine Layer • Warship • Helicopter • Golden Juggernaut |
Event | Cryo Ranger • Commander • Z.E.D. • Scarecrow • Flame Trooper • Relic • Cryo Helicopter • Ice Breaker |
Unreleased | Behemoth • Hangar • Refractor • War Machine |