Tower Defense Simulator X Tower Defense X Battlepass
uhhh hi this is it for now
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- ! style"padding: 5px;"Tier Reward
style"padding: 5px;" Operator
style"padding: 5px;" Missile Trooper
style"padding: 5px;" Cryo Blaster
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Phaser (Concept)/Gallery
- 1 Upgrade Portraits
- 2 Upgrade Icons
- 3 Appearance
- 3.1 Trivia
The Phaser has 2 skin in total. This includes:
- The Default skin.
- The skin obtained from the 2025 Summer Event.
|Summer | }}
- The Summer Skin from Phaser is based off the Beach Ready skin from the original Tower Battles game.
Phaser (Concept)
- 1 Description
- 2 Upgrades
- 3 Stats Table
- 4 Ability
- 5 Strategies
- 6 Trivia
The Phaser is an offensive support tower obtained from the Wave 0000000 Event, specifically Rank 14 in the battlepass. It has on unique interactive ability gained at level 5, "Overcharge". A special ability which gives Phaser extra boosts. Its main type is laser damage, and ignores laser resistant enemies on its fourth upgrade. Phaser also has a unique mechanic, charge. The charge mechanic makes the tower only shoot for a limited amount of time, and have then having to reload. The tower's base charge time is 3.0 Seconds, while having to shoot lasts for 10.0 Seconds.
The Phaser only has one path, similiar to the other Tower Battles towers. Most upgrades increase its range and damage, al…
Mechanic
to be worked on
medic for mechanical towers heals less though due to healing xwm also heals barracks and other spawner towers
super soldier lab
to be worked on
SSL for short
Top path
Super Soldier lvl 3-4 rail sniper
Bottom path
rotary trooper charger enhanced Flamethrower
Nanitic hive
to be worked on
plan summoner tower that heals in a short radius
summons
top path
nanite swarm nanite frontline healer nanites
bottom path mutated bugs
giant ant giant bee giant scorpion
Giant ant
Hp (at max)
100
Damage
50 (melee)
Reload time
.70 seconds
Sleep deprivation
Now currently it is 4:15 am and I can’t sleep i will have bad sleep deprived day on Christmas.
Golden Warship (April fools)
- 1 Description
- 2 Upgrades
- 3 Strategies
- 4 Update History
The Golden Warship is a formidable naval tower that starts off as a yellow X-5 Warship. It can only be placed in large bodies of water, limiting the number of maps that it is able to be placed on. The Golden Warship has a whopping 1,000,000 DPS, but an 11 second aim time. Additionally, the Golden Warship is the only tower to not have any upgrade paths. Finally, in a cruel twist of fate, the Golden Warship instantly sinks upon placing it as the density of gold is much higher than water, causing it to sink.
The Golden Warship has no upgrades.
- Placing this tower is a waste of cash.
Endless mode later waves revamp (87 or something and up)
An X-5 Warship does not ignore explosive resistance.
X-4 XWM Turret no longer ignores bullet resistance and 5-X turret no longer has stun immunity. In exchange, on a 5-X XWM, it gradually (over the course of 15 seconds, 5 seconds when 5-X) has its firerate raise from 800 DPS to a maximum of 1,300 DPS, although it has to cool down for 10 seconds after firing for 40 seconds straight. Downed Once rebuild time reduced to 20 seconds, Downed Twice rebuild time reduced to 40 seconds, dies when dying for the third time.
Multiplier T now multiplies enemies by 5, gives them a 150% speed boost, stealths them and is able to clone other multipliers; Multiplier X is able to clone already cloned bosses (maybe it does this in game?)
Shield is based off of an…
The Wretched: Redesign
So I played Chapter IV and was disappointed... and I figured I'd make a rework. Am bored. NOTE: NOT BALANCED AND CURRENTLY A WORK IN PROGRESS . |ability_2=Plasma Bombardment;; Charges up and fires a plasma ball from its plasma cannon gauntlets at the most expensive tower, instantly killing within 3.25 studs. Ignores the Medic's Uber and depletes all rebuilds. Can detect aerial towers.;; Vindicta;; instead targets the GDA Base, dealing 5,000. |ability_3=Chaos Rockets;; Fires 6 rockets at random towers, with each rocket dealing 1,000 and infesting the tower with a leech. Affected towers are converted indefinitely until a Medic heals them for one second. |ability_4=Slippery Stratagem;; Propels itself into the air and lands further on the path…
Text Custom Color
(Also, I have no clue if people truly need blogs like this or not, but from what I've seen some do.)
I've seen many pages/articles where the gamemodes or difficulties are like this:
- Endless Mode, it's fine, but it could look better.
- ., now this looks great, and also makes the text stand out.
Now it's not a rule to make it look like that, and just makes it look better.
- First, find the "INSERT" word on your top tool-editing bar, whatever, and click on it.
- Then, click on Template, which also has a puzzle piece icon next to it.
- After that, search for 'Color', but you can just typing 'Col' for short and it'll recognize it.
- Make sure there are 2 parameters, at least and at most.
- The top parameter is for which text color to display it as.
- The bottom parameter is f…
Tower Concepts/Balancing ideas/Enemy Concepts/Enemy Reworks
- 1 Disclaimer
- 2 Tower Concepts
- 2.1 Marauder
- 2.1.1 Description
- 2.1.2 Appearance
- 2.1.3 Abilities
- 2.1 Marauder
- 3 Enemy Concepts
- 3.1 Sea Saboteur
- 3.1.1 Description
- 3.1.2 Strategies
- 3.1 Sea Saboteur
- 4 Balancing ideas
- 4.1 X-5 Warship
- 5 Enemy Reworks
I may not add upgrades, these are mostly concepts for enemies and such. These serve as a baseline for towers. This is also EXTREMELY a Work In Progress, as this may be unfinished in some aspects.
The Marauder tower is a tower capable of sharing any buffs given from EDJ and Commander, making it very space efficient when it comes to buffs.
The top path Marauder focuses more on DPS and damage, capable of dealing an impressive 500 Damage at max, however dealing Laser type damage rather than Bullet. The Bottom Path focuses more on Crowd Control, having high burst coun…
What is best chapter right now?
I currently wondering what is the best chapter to grind on? Chapter 1 normal/hard or Chapter 2 normal/hard?
Luces del Atlántico (Lights of Atlantic)
Hello, I'm C.A.R.L.
D.I division's Artificial Intelligence! This log has the intended purpose to store many of the released G.D.A. logs after the war, links will be provided as well. currently there are [5] logs available here, and do not fear, later logs and documents will be added here, so you can view all of them in chronological order.
Happy reading!
05/22/2018
This log can only be viewed by high-ranking GDA personnel. Viewing of this log without the permission of a commander, general and or a higher rank will land you in the ███████ list, followed by necessary action taken to ensure you are eliminated.
You have been warned.
Hello, I am David ███████. Currently 29, and a father of two. I live in Tulsa, Oklahoma. This is not a confession or a…
Wouldn't be cool if we describe the type of stuns as a word?
The normal, and usual stuns, cannot ignore stun immunity as 'Weak Stun', Stronger stuns ignoring stun immunity as 'Strong Stun'.
Golden Artillery
- 1 Skins
- 2 Strategies
- 3 Trivia
- 4 Update History
- 5 Notes
To see all the upgrades of a skin, see the gallery page.
- A 5-2 Artillery is useful for making tons of money quickly, and makes even more so if targeting is set to "Random"(0-5).
- Players can target bottom path Artilleries to take down backliners protected by tanks, and especially enemies that can spawn more enemies like Elite Grenadiers.
- The Jammer enemy can significantly obstruct this tower as it can disable the Artillery's ability to aim at targets. Therefore, it is best to not put it in major dps areas to prevent this.
]]
- Skyhawk Artillery (2-5) may be a useful support in [[Expert Mode|]] duos and above, as it can deal heavy chip damage to Revived Abominations and provide extra income for players using 5…
Resurrected Golden Ranger 2
)|health= 45,000|shield= 30,000|walkspeed=Average|spawned_by=Fusion|nocash=Yes|armor=75%|laser=95%|image=GoldenRanger5Path2.png}}
TBA
Resurrected Golden Ranger
)|health= 30,000|shield= 15,000|walkspeed=Slightly Fast|spawned_by=Fusion|nocash=Yes|armor=50%|laser=95%|image=GoldenRanger5.png}}The Resurrected Golden Ranger is an enemy that doesn't appear as much or in as much groups like Resurrected Laser Gunner, but just in small packs of 4 or 5. 1 Resurrected Golden Ranger can get rarely spawned by Fusion with Resurrected Railgunners.
Resurrected Golden Ranger takes on the appearance of a fully upgraded top path golden ranger, albeit with minor differences. There are a lot of cracks on its armor, and one giant crack on its arm, revealing red flesh. Three small bullets make a line on its chest, with one large bullet on its arm. Its three "feathers" on its helmet are now all broken off, and it no longer ha…
What I think Refractor will be
you know what i changed my mind, i might make a tower idea later, but name one yourself, and I'll try to make it for you.... yeah. I'm bored. :] (attention grabber)
Nightmare Bosses 4/5: Eradicator MK III
|health=2,000,000 |shield=1,500,000 |walkspeed=Slow|stealth_detection= True|effect=
- Stun Immunity
- Immune to Toxicnator's attacks and Toxic Blast
- Passive Ability: Acclivity|armor=25%|fire=100%|explosive=15%|freeze=100%|laser=50%|ability_1= Acclivity - Eradicator MK III doesn't move anything part of its body, but instead towers will randomly start to hover, and then get crushed back down onto crystals, dealing 500 damage.|ability_2= Granulate the GDA - Eradicator MK III raises its sword into the air, as Meteors with crystals come crashing down, dealing 1000 damage and making the towers "Crystalized", meaning they cannot shoot for 5 seconds.|ability_3= Necromancy of the Stishovites - Eradicator MK III points his sword forward, as multiple crystal like ene…
Nightmare Bosses 3/5: Decimator
)|health=750,000
1,350,000(Wave 90)|shield=650,000
835,000(Wave 90)|walkspeed=Average|stealth_detection= True|effect=Decimator
- Stun immunity
- +10% when hit by X-5 Toxicnator's Toxic Blast
- New Ability Wave 90 appearance|armor=25%|fire=100%|explosive=35%|freeze=100%|laser=20%|ability_1= Agglomeration - Decimator picks up is raygun, and shoots five towers, dealing 2,000 and lowering range by 200%.|effect_1=|ability_2= Conflagration - Decimator picks up P.E.T and shoots it at towers in a large radius, damage dealing 1500 damage in total, and lowering firerate by 30%.|ability_3= Electrical Eruption - Decimator pick up P.E.T and shocks 1 tower, dealing 10,000 damage, while others around get dealt 1,000 damage. This attack also disables stealth detection.|abil…
Nightmare Bosses 2/5: Fusion
|History=}}
)|health=100,000|shield=25,000|walkspeed=Average|effect=Fusion
- Stun immunity
- Immune to Toxicnator's attacks and Toxic Blast |armor=10%|freeze=100%|laser=50%|ability_1=Toxic Flask - Grabs three potions from its belt, and throws it at enemies, lowering firerate by 25%, and dealing 250 damage overtime.|ability_2=Iridescent Fumes - A latch opens from its arm, and sprays similiar gases to Revived Plague Doctor, except all into one spray. It lowers firerate by 15%, range by 50%, and damage by 30%, and deals 150 damage.|ability_3=Reanimation - Its shoves it staff into the ground, as Tainted, Tarnished, and rarely, a Resurrected Golden Ranger from the surface.|ability_4=|ability_5=Acid Rockets - Fusion other arm would reveal a hatch on his …
Fan Nightmare Bosses
- 1 Description
- 2 Appearance
- 3 Strategies
- 4 Trivia
- 5 Credits
The Marauder is the first exclusive and first boss to appear in Nightmare Mode, debuting on Wave 40. It is the fourth of the series of Predators created by Dr. Xenon, and is one of the only predators, to have multiple attacks at its disposal, including Heavy Weaponry, and a laser axe on its back. Additionally, it can also call-in predators at 10000 hp, making a hard foe to come across.
The Marauder has 1 biological arm, and mechanical arm, one with a blaster attached to it. The other has wires and cables all across it. Additionally, the robotic arm has hatches that look similar to Eradicator MK IV's grenade hatches.
As for its weapons, its blaster has two barrels, and an affixed cylinder, holding a…
sorry for being mean to bread guy :((((
yeah uh jokes aside shouldnt have edited his page BUT i only did it because he did remove the trivia section from one of the enemie's pages (cant remember which) that has since been readded
hes also really nice so uhhh sorry about that
yeah
Blog
this is a blog, im gonna fill it with pure tdx.
TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TDX TD…
How 2 Endless: Cw's Endless 101:
If you (somehow) Are struggling with endless, and cant get to the Calamity minimum, here's some tips on how to get far in endless potentially. (Post Edit: This is more like "How to get far past Calamity not "How to beat it...."...")
(This is writing from the perspective of someone whose main endless map is Oil Rig, so take some tips with a grain of salt.) De-Camo = De-Stealth.)
TOWERS:
You might want these towers:
- XWM Turret (One of your main DPS-es)
- Golden Juggernaut (One of your main DPS-es)
- Warship (Your main Splash Tower)
- Golden Ranger (Early game, Utility)
- Railgunner (Extra DMG/Boss Shredding)
- Toxicnator/Mine Layer/EDJ/Cryo Blaster/John/Grenadier (Support.)
Although when these towers Release, you might want 'em.
- War Machine
- Behemoth
- Refractor
- Medic…
TDX scratch edition
Hi! one of the mods here asked if i could stop necroposting so im creating a blog post for ideas on my scratch game :)
https://scratch.mit.edu/projects/942976462/
if you play, there are many bugs im aware of and trying to fix when i add endless pt 3/6 (not actually sure abt that)
just try to enjoy while i work on this.
Justicebringer
/Image Gallery|Gallery]]|History=No}} 1,500,000 |walkspeed=Slow |fire=35% |explosive=20% |freeze=100% |ability_1=Nuclear Wipeout - Soon after appearing, the Justicebringer calls in a nuke which kills every tower on the map. |ability_2=Rail Blast - The Justicebringer shoots 3 random towers with its right arm, dealing 455 damage each shot. |ability_3=Bombardment - The Justicebringer calls an airstrike which bombs 4 random locations, dealing 300 area damage each. |ability_4=Iron Shredder - The Justicebringer pulls a blade out of its left arm and swings it, dealing 370 damage to nearby towers. |ability_5=Automatic Defense Protocol (A.D.P.) - The Justicebringer activates armor suit which heals him by 75,000 health and activates bullet resistance for 10 seco…
warship mini sandbox code dump
- 1 Strategies
- 2 Trivia
- 3 Update History
- 4 Notes
- Make sure the Warship can attack with all of its weapons. Do this by rotating to broadside the ship, so all turrets and weapons can have line of sight.
- Despite how powerful Warship is, it is not a free win ticket.
- Its slow fire rate at every level can be detrimental if one only relies on Warships.
- Beware of enemies with explosion resistance. No upgrades of Warship can bypass this.
- Due to its outrageously large placement size and its restriction to being placed on water, not only can it not be used in a lot of maps, but the maps that can fit the Warship may only be able to fit a certain amount, sometimes not even more than one Warship.
- This lowers its potential DPS due to less Warships doing damage.
- It's cost and upgr…
Tesla Gunner
| style="padding: 5px;" | |- ! style="padding: 5px;" |Rarity | - | style="padding: 5px;" | |- ! style="padding: 5px;" |Obtainment Method |Basic Crate | style="padding: 5px;" |2024 Valentine's Event |}
- 1 Strategies
- 2 Trivia
- 3 Update History
- 4 Notes
- It is recommended to set the Railgunner's targeting to "Strongest" to prevent it from wasting its shots on lower-health enemies due to i's long reload and aim time.
- Other towers should be used to clear enemies that get past Railgunners. Such as the Juggernaut.
- Due to the Railgunner's costly upgrades, the Farm is a quintessential tower in order to keep up with this tower's increasingly expensive upgrades.
- If played solo however, one could be able to max out the bottom path without farming, but this will increase …
Days without nonsense coming from one of the wiki members
This page is just a counter for how long this wiki can go without me seeing stupid shit at 2 AM in the morning that makes me stop and stare at my phone screen like this
Counter: 0 days
Person who restarted the counter: User:Yuiopeemm
If you're partaking in the little ciphers game I've set up in my about me, comment here so everyone else participating can share their findings with you
Literally read the damn title
Tower Concept Abus Gunner
Abus Gunner is a Light Artillery Skirmisher unit focusing on Decent Firerate and Range alongside good damage output the Upperpath goes for Fast Reloading Light Artillery Tower while Bottom path focuses upon a Fast-Firing Skirmisher Unit with small Splash Damage.
Necromancer Tower Concept
This is a concept for a tower called the “Necromancer” in TDX. In TDX, almost every weapon is based off of irl military weaponry, and this might not be part of a military weapon or anything, but nonetheless it’s still a tower concept I’m proud of. Also, feedback greatly appreciated to balance this tower.
https://docs.google.com/document/d/15nn0hSs6G1ZNFFFRp0DjVgpeXBczMJkBpP5QmSAvUtM/edit
"Which tower is better post" is kinda dumb
John said it himself: he wants all towers to have a purpose, and by that, he means that no one tower nullifies the existence of another. This is not like TDS, where some towers just outclass others completely in every single way. Everyone tower, at least one path, has a purpose, and that purpose cannot be found by another tower.
Even towers with similar purposes will have a way of differing themselves somehow. E.g. grenadier and missile trooper, one is a early game defence which can be turned into a support tower later, and the other is a mid-late game killer of one boss plus a lot of enemies or a constant bombardment of grenades at a much higher price.
Each tower is unique, and each serve their own purpose. There wouldn't be, say, a ranger,…
Editing tower stats
if you think editing tower stats is easy? then your are kinda wrong and right because in some tower defense wikis like tds, some of the devs would help out with the wiki to yk get some images for the wiki users etc. Still, for tdx, john is always busy cause of the bi-weekly updates, etc, meaning no one can even help out with the wiki at all but only the players can. it's pretty stressful to get the tower stats cause you got to defend while getting the stats, I mean yea you can take pics but it takes up my gb by lot.... still it's not an easy thing to do unless you are a dev whose willing to help out the wiki.
but still it's pretty annoying if your looking at a tower page and think (i wonder what stats they have) only to meet with every stat…
Deserted Kings easy mode grind strat
Idc if this isn’t original
also its very low quality and don’t judge the name pls
this is an easy mode speedrun strat like island survivors but maybe better
(the link is labeled [1] )
[1]