Overview
Enemies are hostile beings that seek to destroy your base. Enemies will start weak, but will progressively get stronger, eventually ending with a final boss, which will be the ultimate test of what you have used to persevere through previous waves. Some enemies have attributes. All enemies are able to be stealthed, including bosses.
If you are new to Tower Defense games, then check out the Beginner's Guide.
If you would like to see specific gamemodes, then check out the Gamemodes page.
- ↑ Does not appear naturally, can only be summoned by another enemy.
- ↑ Does not appear naturally, can only be summoned by another enemy.
- ↑ Does not appear naturally, can only be summoned by another enemy.
- ↑ 1.0 1.1 1.2 1.3 Does not appear naturally, can only be summoned by another enemy.
- ↑ Does not appear naturally, can only be summoned by another enemy.
- ↑ 1.0 1.1 1.2 1.3 Does not appear naturally, can only be summoned by another enemy.
- ↑ Does not appear naturally, can only be summoned by another enemy.
- ↑ Does not appear naturally, can only be summoned by another enemy.
Trivia
- Enemies had blood splash out and a skull icon pop up for a bit when they died during early stages for Tower Defense X's development.
Notes
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