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You may be looking for Mine Layer,‎ ‎or‎ ‎other uses of "Gold".
Golden Mine Layer
(Regular • Golden)
Article
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Deploys powerful mines that detect stealthed enemies and deal major damage, perfect for handling leaks and bosses!
- Store Description
Deploys devastating mines that can also be thrown across the map for major damage.
- Former Store Description

Description[]

The Golden Mine Layer is the upgraded version of the regular Mine Layer that throws golden mines onto the path that can detect stealthed enemies on its base level. Like the Mine Layer, he specializes in dealing with leaks and is great for dealing with bosses if enough mines are placed down.

Upgrades[]

The Top Path for the Golden Mine Layer grants him an ability on his third level that gives him a crossbow, allowing him to shoot mines farther along the path that do even more damage. Like the Mine Layer, this path opts for a large Splash RadiusSplash Radius and faster Reload TimeReload Time, allowing his mines to be placed down more frequently.

Like the Mine Layer, the Bottom Path for the Golden Mine Layer focuses on damage and long lifetime, along with him having thermite mines and being able to Armour PenetrationIgnore Explosive Resistance. But unlike the Mine Layer, his max level allows him to stun enemies, and he is granted an ability that allows him to throw a mine that can stun any enemy[1] while dealing Damage5,500 to primary targets.

Faster Arming
COST: Cash $500
Effect:
  • Buff +10.0s Golden Mine Lifetime
  • Reload Time -7.00s Reload Time
  • Health +50 Health
Advanced Training
COST: Cash $1,750
Effect:
  • Damage +25.0 Damage
  • Reload Time -5.00s Reload Time
  • Health +100 Health
Crossbow
COST: Cash $5,000
Effect:
  • Damage +70.0 Damage
  • Splash Radius +1.0 Splash Radius
  • Reload Time -4.00s Reload Time
  • Ability: Crossbow LVL 1
  • Health +275 Health
Faster Reload
COST: Cash $8,500
Effect:
  • Damage +85.0 Damage
  • Reload Time -2.00s Reload Time
  • Ability: Crossbow LVL 2
  • Health +650 Health
S-Crossbow
COST: Cash $15,000
Effect:
  • Damage +100.0 Damage
  • Splash Radius +1.0 Splash Radius
  • Ability: Crossbow LVL 3
  • Health +1,000 Health
Life Span
COST: Cash $225
Effect:
  • Buff +25.0 Golden Mine Lifetime
  • Health +50 Health
HE Mine
COST: Cash $1,800
Effect:
  • Damage +20.0 Damage
  • Splash Radius +2.0 Splash Radius
  • Health +125 Health
X Fire Mine
COST: Cash $8,500
Effect:
  • Damage +165.0 Damage
  • Fire Red Thermite (10.0 DPS for 10 seconds)
  • Buff +50.0s Golden Mine Lifetime
  • Health +725 Health
Napalm
COST: Cash $18,000
Effect:
  • Damage +325.0 Damage
  • Fire Red Thermite (10.0 DPS for 10 seconds)
  • Buff +60.0s Golden Mine Lifetime
  • Health +1,250 Health
S-Mine
COST: Cash $65,000
Effect:
  • Damage +925.0 Damage
  • Fire Thermite (100.0 DPS for 10 seconds)
  • Stun Immunity +1.00s Stun Duration
  • Armour Penetration Ignore Explosive Resistance
  • Buff +60.0s Mine Lifetime
  • Splash Radius +1.5 Splash Radius
  • Ability: Charged Throw
  • Health +3,000 Health


Stats Table[]

Level Total Cost Health Damage
Mine Lifetime
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $600 Health100
Damage40.0
DPS70.0s
Splash Radius1.5
Reload Time25.00s
Range5.0
DPS1.6
375 : 1
1-0 Cash $1,100 Health150
Damage40.0
DPS80.0s
Splash Radius1.5
Reload Time18.00s
Range5.0
DPS2.2
500 : 1
2-0 Cash $2,850 Health250
Damage65.0
DPS80.0s
Splash Radius1.5
Reload Time13.00s
Range5.0
DPS5.0
570 : 1
3-0 Cash $7,850 Health525
Damage135.0
DPS80.0s
Splash Radius2.5
Reload Time9.00s
Range5.0
DPS15.0
523.3 : 1
4-0 Cash $16,350 Health1,175
Damage220.0
DPS80.0s
Splash Radius2.5
Reload Time7.00s
Range5.0
DPS31.4
520.7 : 1
5-0 Cash $31,350 Health2,175
Damage320.0
DPS80.0s
Splash Radius3.5
Reload Time7.00s
Range5.0
DPS45.7
686.0 : 1
Level Total Cost Health Damage
Mine Lifetime
Thermite
Stun Duration
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $600 Health100
Damage40.0
DPS70.0s
N/A
Stun Immunity0.00s
Splash Radius1.5
Reload Time25.00s
Range5.0
DPS1.6
375 : 1
0-1 Cash $825 Health150
Damage40.0
DPS95.0s
N/A
Stun Immunity0.00s
Splash Radius1.5
Reload Time25.00s
Range5.0
DPS1.6
515.6 : 1
0-2 Cash $2,625 Health275
Damage60.0
DPS95.0s
N/A
Stun Immunity0.00s
Splash Radius3.5
Reload Time25.00s
Range5.0
DPS2.4
1,093.8 : 1
0-3 Cash $11,125 Health1,000
Damage225.0
DPS145.0s
Fire10.0 DPS for DPS10s
Stun Immunity0.00s
Splash Radius3.5
Reload Time25.00s
Range5.0
DPS9.0
1,236.1 : 1
0-4 Cash $29,125 Health2,250
Damage550.0
DPS205.0s
Fire20.0 DPS for DPS14s
Stun Immunity0.00s
Splash Radius3.5
Reload Time25.00s
Range5.0
DPS22.0
1,323.9 : 1
0-5 Cash $94,125 Health5,250
Damage1,475
DPS265.0s
Fire100.0 DPS for DPS10s
Stun Immunity1.00s
Splash Radius4.5
Reload Time25.00s
Range5.0
DPS59.0
1,595.3 : 1
Level Total Cost Health Damage
Mine Lifetime
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $600 Health100
Damage40.0
DPS70.0s
Splash Radius1.5
Reload Time25.00s
Range5.0
DPS1.6
375 : 1
1-1 Cash $1,325 Health200
Damage40.0
DPS105.0s
Splash Radius1.5
Reload Time18.00s
Range5.0
DPS2.2
602.3 : 1
2-2 Cash $4,875 Health425
Damage85.0
DPS105.0s
Splash Radius3.5
Reload Time13.00s
Range5.0
DPS6.5
750 : 1
Level Total Cost Health Damage
Mine Lifetime
Splash Radius
Reload Time
Range
DPS
Cost : DPS
3-2 Cash $9,875 Health700
Damage155.0
DPS105.0s
Splash Radius4.5
Reload Time9.00s
Range5.0
DPS17.2
574.1 : 1
4-2 Cash $18,375 Health1,350
Damage240.0
DPS105.0s
Splash Radius4.5
Reload Time7.00s
Range5.0
DPS34.3
535.7 : 1
5-2 Cash $33,375 Health2,350
Damage340.0
DPS105.0s
Splash Radius5.5
Reload Time7.00s
Range5.0
DPS48.6
686.7 : 1
Level Total Cost Health Damage
Mine Lifetime
Thermite
Stun Duration
Splash Radius
Reload Time
Range
DPS
Cost : DPS
2-3 Cash $13,375 Health1,150
Damage250.0
DPS155.0s
Fire10.0 DPS for DPS10s
Stun Immunity0.00s
Splash Radius3.5
Reload Time13.00s
Range5.0
DPS19.2
696.6 : 1
2-4 Cash $31,375 Health2,475
Damage575.0
DPS215.0s
Fire20.0 DPS for DPS14s
Stun Immunity0.00s
Splash Radius3.5
Reload Time13.00s
Range5.0
DPS44.2
709.8 : 1
2-5 Cash $96,375 Health5,400
Damage1,500
DPS275.0s
Fire100.0 DPS for DPS10s
Stun Immunity1.00s
Splash Radius4.5
Reload Time13.00s
Range5.0
DPS115.4
835.1 : 1


Ability[]

Crossbow LVL 1
Ability Type Manual


3-X
Loads a golden crossbow with a G-Mine, and shoots it.

Buff Spawn: Golden Mine | Lasts 90 seconds
Damage 300.0 Damage
Splash Radius 3.5 Splash Radius
Range 30.0 Range
Buff 12.00s Cooldown

Crossbow LVL 2
Ability Type Manual


4-X
Loads a golden crossbow with a G-Mine, and shoots it.

Buff Spawn: Golden Mine | Lasts 90 seconds
Damage 600.0 Damage
Splash Radius 3.5 Splash Radius
Range 38.0 Range
Buff 12.00s Cooldown

Crossbow LVL 3
Ability Type Manual


5-X
Loads a golden crossbow with a G-Mine, and shoots it.

Buff Spawn: Golden Mine | Lasts 90 seconds
Damage 1,200.0 Damage
Splash Radius 4.5 Splash Radius
Range 60.0 Range
Buff 12.00s Cooldown

Charged Throw
Ability Type Manual


X-5
Throws its mine at the strongest enemy on the map.

Damage 1,500.0 Damage
Damage 4,000.0 Primary Target Extra Damage
Stun Immunity 1.00s Stun Duration
Stun Immunity Ignore Stun Resistance
Fire Burn (100.0 DPS for 10 seconds)
Splash Radius 4.0 Splash Radius
Buff Targets Strongest Enemy
Buff 18.00s Cooldown

Strategies[]

  • Unlike the original version, there is no need for this tower to be placed at the end of the map because he places mines faster and he deals more damage. Combined with his huge DPS and stun, he can decimate enemies like Assailants before they can even reach halfway through Oil Rig.
    • An interesting thing to note is that unlike the original Mine Layer, the Golden Mine Layer's mines (for both paths) do not last as long, which makes placing him near the end even more redundant.
  • Charged Throw inherits the PierceIgnore Explosive Resistance of the S-Mine upgrade, allowing it to work on Hunters and Assailants.
  • The Charged Throw can take out strong enemies including strong hordes as well as stun most bosses.
  • The Top Path can be used against strong enemies in the early to mid stages of the game due to him being cheaper and the Crossbow dealing adequate damage.
    • However, you may be better off using raw DPS towers for this.
  • Placing the Golden Mine Layer in corners can make use of his explosion capabilities to deal more damage.
  • When aiming the Crossbow, keep in mind of how long the Golden Mine Layer takes to load the G-Mine and the travel time.
    • You want to land the mine in front of the desired enemy to ensure it does damage, as it may otherwise miss the enemy entirely.
  • The Bottom Path usually outclasses the Top Path as the Golden Mine Layer is normally placed with the assumption that the player has a huge amount of cash to afford his upgrades.
    • The only pro of Top Path is that it has a bigger splash radius, stacks mines faster, and is cheaper.
  • To maximize the value of Bottom Path, he should be placed near the middle of the path to utilize its Thermite better.
  • In Endless Mode, if the player is playing alone, they should use the X-5's Charged Throw as their boss stunner and Slammer/Golden Ranger to group enemies if possible.
    • This is due to the fact that Golden Mine Layer deals much more damage in comparison to the other 2 stunners, with an impressive Damage5,500 on its primary target, and its Damage1,500 to other enemies can be useful against dense crowds of enemies. However, it's not as good as grouping up enemies as the Golden Ranger.
      • Since the Void bosses have Stun ImmunityFull Stun Immunity, the Golden Mine Layer better serves as supplementary damage to them.
    • Note that it is still possible to group enemies with Golden Mine Layer, though it may be more difficult.

Trivia[]

  • The Golden Mine Layer is the first and only golden tower that can be purchased with Robux Robux and Gold.
  • This is the first and only golden tower that has his face visible without a skin.
  • The Golden Mine Layer's 69,000 cost was most likely set on purpose to be in line with the "69" internet meme.
  • The Golden Mine Layer is the first tower to not be level locked but can be unlocked with Robux Robux.
  • The Golden Mine Layer is the only Golden tower without a skin.
  • The Golden Mine Layer is the third tower to have the ability to PierceIgnore Explosive Resistance.
  • The Golden Mine Layer has a unique placement sound which is shared by the Golden Juggernaut and Golden Ranger.
    • This is most likely because all three towers are golden variants.
  • The Golden Mine Layer is the only Golden tower to not deal Laser Damage.
  • The Golden Mine Layer's bottom path mines have some resemblance to the Pylon from StarCraft.
    • Funnily enough, Atrazine, the first programmer of TDX, had made a game called Astro Force, which was heavily inspired off of StarCraft.

Update History[]

  • 17 August 2024
    • Golden Mine Layer has been added to the game.
  • 17 August 2024[2]
    • Golden Mine Layer no longer breaks the game when converted by Void.
  • 17 August 2024[3]
    • Golden Mine Layer placement sound added.
    • Golden Mine Layer has been buffed.
      • Statistical Changes:
        • Level 3-X
          • Crossbow LVL 1 range increased: Range22.0 > Range30.0
        • Level 4-X
          • Crossbow LVL 2 range increased: Range30.0 > Range38.0
        • Level 5-X
          • Crossbow LVL 3 range increased: Range55.0 > Range60.0

Notes[]

  1. Other than Void and Nightmare Void
  2. 4 hours later.
  3. 4 hours later.
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