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You may be looking for Grenadier (Enemy),‎ ‎or‎ ‎other uses of "Grenadier".
Grenadier
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Throws grenades for splash damage and stuns enemies! Great for handling crowds of weak enemies but struggles with tougher foes.
- Store Description
Throws grenades, dealing splash damage! He can also stun enemies!
- Former Store Description

Description[]

The Grenadier is a offensive-support Splash RadiusExplosive tower that throws grenades at nearby enemies. It is a great early-game tower that is great for dealing with crowds of low-health enemies like Armored Heavy Zombie+ and Armored Zombie, but will tend to struggle with stronger enemies like Charger Boss and Monster, making Missile Trooper and Artillery better choices for dealing with high-health crowds.

Upgrades[]

Its Top Path grants it somewhat cheap Stealth DetectionStealth Detection, allowing it to deal with the early waves of most gamemodes, while being cheaper and having more DPSDPS than its Bottom Path, but other Splash RadiusExplosive towers tend to be better choices later on.

The Bottom Path for the Grenadier is able to stun enemies for a short period of time, which is extremely useful for fast enemies like Revived Abominations and Armored Runners, giving a window of opportunity for other towers to deal damage. However, it is given a Targets hitMax Targets, limiting the amount of enemies each grenade can stun at a time. Additionally, Bosses and enemies with stun immunity are unaffected.

Advanced Training
COST: Cash $150
Effect:
  • Reload Time -0.50s Reload Time
  • Range +1.0 Range
  • Health +20 Health
Grenade Knowledge
COST: Cash $450
Effect:
  • Damage +2.0 Damage
  • Splash Radius +0.5 Splash Radius
  • Reload Time -0.50s Reload Time
  • Health +20 Health
Sensor Upgrades
COST: Cash $1,600
Effect:
  • Damage +10.0 Damage
  • Range +2.0 Range
  • Stealth Detection Stealth Detection
  • Health +75 Health
Stiel Grenade
COST: Cash $3,500
Effect:
  • Damage +32.0 Damage
  • Range +1.0 Range
  • Health +250 Health
X13-Flash
COST: Cash $12,000
Effect:
  • Damage +116.0 Damage
  • Range +1.0 Range
  • Health +850 Health
HE Grenades
COST: Cash $350
Effect:
  • Damage +4.0 Damage
  • Splash Radius +0.5 Splash Radius
  • Health +25 Health
Extra Shrapnel
COST: Cash $750
Effect:
  • Damage +8.0 Damage
  • Range +1.0 Range
  • Health +45 Health
Stun Explosive
COST: Cash $2,250
Effect:
  • Damage +23.0 Damage
  • Stun Immunity +0.25s Stun Duration
  • Targets hit Max Targets set to 3
  • Reload Time +0.50s Reload Time
  • Range +2.0 Range
  • Health +175 Health
Advanced Shocks
COST: Cash $5,250
Effect:
  • Damage +40.0 Damage
  • Stun Immunity +0.25s Stun Duration
  • Splash Radius +0.5 Splash Radius
  • Targets hit +1 Max Target
  • Range +1.0 Range
  • Health +275 Health
Shock Trooper
COST: Cash $17,250
Effect:
  • Damage +140.0 Damage
  • Stun Immunity +0.50s Stun Duration
  • Targets hit +1 Max Target
  • Range +2.0 Range
  • Stealth Detection Stealth Detection
  • Health +1,150 Health


Stats Table[]

Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $550 Health75
Damage8.0
Splash Radius2.5
Reload Time3.00s
Range8.0
DPS2.7
203.7 : 1
1-0 Cash $700 Health95
Damage8.0
Splash Radius2.5
Reload Time2.50s
Range9.0
DPS3.2
218.8 : 1
2-0 Cash $1,150 Health115
Damage10.0
Splash Radius3.0
Reload Time2.00s
Range9.0
DPS5.0
230 : 1
3-0 Cash $2,750 Health190
Damage20.0
Splash Radius3.0
Reload Time2.00s
Range11.0
DPS10.0
275 : 1
4-0 Cash $6,250 Health440
Damage52.0
Splash Radius3.0
Reload Time2.00s
Range12.0
DPS26.0
240.4 : 1
5-0 Cash $18,250 Health1,290
Damage168.0
Splash Radius3.0
Reload Time2.00s
Range13.0
DPS84.0
217.3 : 1
Level Total Cost Health Damage
Stun Duration
Splash Radius
Max Targets
Reload Time
Range
DPS
Stun per Second
Cost : DPS
Cost : Stun per Second
0-0 Cash $550 Health75
Damage8.0
Stun Immunity0.00s
Splash Radius2.5
Targets hit
Reload Time3.00s
Range8.0
DPS2.7
Stun Immunity0.00s
203.7 : 1
N/A
0-1 Cash $900 Health100
Damage12.0
Stun Immunity0.00s
Splash Radius3.0
Targets hit
Reload Time3.00s
Range8.0
DPS4.0
Stun Immunity0.00s
225 : 1
N/A
0-2 Cash $1,650 Health145
Damage20.0
Stun Immunity0.00s
Splash Radius3.0
Targets hit
Reload Time3.00s
Range9.0
DPS6.7
Stun Immunity0.00s
246.3 : 1
N/A
0-3 Cash $3,900 Health320
Damage43.0
Stun Immunity0.25s
Splash Radius3.0
Targets hit3
Reload Time3.50s
Range11.0
DPS12.3
Stun Immunity0.07s
317.1 : 1
55,714.3 : 1s
0-4 Cash $9,150 Health595
Damage83.0
Stun Immunity0.50s
Splash Radius3.5
Targets hit4
Reload Time3.50s
Range12.0
DPS23.7
Stun Immunity0.14s
386.1 : 1
65,357.1 : 1s
0-5 Cash $26,400 Health1,745
Damage223.0
Stun Immunity1.00s
Splash Radius3.5
Targets hit5
Reload Time3.50s
Range14.0
DPS63.7
Stun Immunity0.29s
414.4 : 1
91,034.5 : 1s
Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $550 Health75
Damage8.0
Splash Radius2.5
Reload Time3.00s
Range8.0
DPS2.7
203.7 : 1
1-1 Cash $1,050 Health120
Damage12.0
Splash Radius3.0
Reload Time2.50s
Range9.0
DPS4.8
218.8 : 1
2-2 Cash $2,250 Health185
Damage22.0
Splash Radius3.5
Reload Time2.00s
Range10.0
DPS11.1
202.7 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
3-2 Cash $3,850 Health260
Damage32.0
Splash Radius3.5
Reload Time2.00s
Range12.0
DPS16.0
240.6 : 1
4-2 Cash $7,350 Health510
Damage64.0
Splash Radius3.5
Reload Time2.00s
Range13.0
DPS32.0
229.7 : 1
5-2 Cash $19,350 Health1,360
Damage180.0
Splash Radius3.5
Reload Time2.00s
Range14.0
DPS90.0
215 : 1
Level Total Cost Health Damage
Stun Duration
Splash Radius
Max Targets
Reload Time
Range
DPS
Stun per Second
Cost : DPS
Cost : Stun per Second
2-3 Cash $4,500 Health360
Damage45.0
Stun Immunity0.25s
Splash Radius3.5
Targets hit3
Reload Time2.50s
Range12.0
DPS18.0
Stun Immunity0.10s
250 : 1
45,000 : 1s
2-4 Cash $9,750 Health635
Damage85.0
Stun Immunity0.50s
Splash Radius4.0
Targets hit4
Reload Time2.50s
Range13.0
DPS34.0
Stun Immunity0.20s
406.3 : 1
48,750 : 1s
2-5 Cash $27,000 Health1,785
Damage225.0
Stun Immunity1.00s
Splash Radius4.0
Targets hit5
Reload Time2.50s
Range15.0
DPS90.0
Stun Immunity0.40s
300 : 1
67,500 : 1s


Skins[]

To see all the upgrades of a skin, see the gallery page.

Skin Valentine's U.S. Fragger
Rarity Exclusive Common Exclusive
Obtainment Method 2024 Valentine's Event July 4th Crate Tower Battles Event
Skin Ghost Summer Candy
Rarity Common Common Exclusive
Obtainment Method Ghost Crate Summer Crate 2024 Halloween Event
Skin Lovable
Rarity Common
Obtainment Method Valentine's Crate

Strategy[]

  • When using multiple Grenadiers, players are recommended to change their targeting. This is especially recommended if using multiple X-5 Grenadiers, as swapping targeting for some of them lets them spread their stun across the path.
  • By itself, the Grenadier isn't very strong. However, it excels in large groups dealing massive amounts of explosive DPS and its stunning capabilities can be game-saving, especially while playing Endless Mode.
  • Using X-5 Grenadiers in groups can continuously stun zombies in a certain area making it great in certain chokepoints.
  • Using the Grenadier as your main source of damage isn't a great idea, due to its slow reload time and small range, making it weak against faster enemies that are more spread apart.
  • Top Path Grenadiers work better for hordes.
  • The value of the Grenadier can change as the game goes on. Top Path should be used for early-mid game hordes and stealth detection, but it's value decreases later in the game. The Bottom Path, however, has more value late game, as in many gamemodes, its stalling can be game changing due to the amount of fast enemies late game.
  • Using AoE towers (Artillery, Missile Trooper) with Bottom Path Grenadiers can be great in gamemodes that have heavy hordes in them, such as Expert Mode they can be used to pile up Enemies for the rest to take out more effectively. The top path Grenadier itself can be used with bottom paths as well, if you choose to not bring any more towers. However, due to this you might have to get more Grenadiers for it to be effective unlike other AoE towers, such as the Artillery and Missile Trooper.

Trivia[]

  • This tower shares the same name as the Grenadier enemy.
  • This tower has the same face as Railgunner, despite their face changing in later upgrades.
  • Upon victory, there is a small chance that the Grenadier will do the “Awoo” sound, based on the music video with the same name.
  • The X-3 Grenadier uses the grenades seen for the X-4 upgrade, while the X-4 upgrade uses the grenades seen for the X-3 upgrade.
  • The 2-X "Grenade Knowledge" upgrade implies that Grenadier's IQ is 92. This would mean his intelligence is on the lower end of average.

Update History[]

  • 14 January 2024
    • The Grenadier has been released.
  • 15 February 2024
    • New Skin: Valentine's.
  • 20 April 2024
    • The Grenadier has been buffed.
      • Statistical Changes:
        • Level X-5
          • Gains Stealth Detection Stealth Detection
  • 14 July 2024
  • 2 August 2024
  • 17 August 2024
  • 25 October 2024
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