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John
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A cost-effective early game tower that deals damage and buffs nearby towers, but lacks Stealth Detection. Tribute to TDX's creator GDILIVES.
- Store Description
Armed with personal weapons, he can also buff damage of nearby towers!
- Former Store Description

Description[]

John is a damage based tower that acts as an offensive-support tower within later upgrades. It is mainly based on GDILIVES, the creator of Tower Defense X, while also being a slight nod to the removed John tower from Tower Defense Simulator. This can act as a great early game tower due to its cost efficiency, but towers like the Golden Ranger and Grenadier tend to be better choices for early game as John lacks Stealth Detection.

Upgrades[]

John's Top Path gains Armour PenetrationIgnore Bullet Resistance at level 3-X, which is heavily recommended for Intermediate Mode and Expert Mode due to the amount of Bullet reistant enemies in these modes. Upon purchasing the final upgrade for this path however, it will lose the ability to do so, but it will gain Stealth DetectionStealth Detection, a massive DPS Buff, and the ability to buff the damage for nearby towers including itself by 50%. This path is great when paired with an EDJ, as it can buff the DPS of a Bottom Path Juggernaut to DPS1,237.5, and up to DPS2,250 for a Bottom Path Golden Juggernaut, though it overrides the damage boost of the latter's ability. It is heavily recommended to use this path where boosting DPS is useful endgame.

The Bottom Path for John is recommended for crowd control. Unlike the Bottom Path Shotgunner, it has less Targets hitMax Targets, is more expensive, and is unable to support any nearby towers, but it has a much larger RangeRange. It is able to gain Armour PenetrationIgnore Bullet Resistance upon its fourth upgrade. It will not gain Stealth DetectionStealth Detection, but it gains an ability that can indirectly attack stealthed enemies, and gains a railgun passive ability that separately attacks enemies dealing about DPS133.4 DPS. Its axe ability deals Damage2,000 to nearby enemies within an arc, but its attack range is small and it can only damage up to 8 while leaving it unable to use its shotguns for a brief period of time. This path is very cost efficient and can shred groups of enemies if paired with stealth-revealing towers such as the Ghost.

Vest
COST: Cash $125
Effect:
  • Reload Time -0.10s Reload Time
  • Range +2.0 Range
  • Health +25 Health
+P Ammo
COST: Cash $450
Effect:
  • Damage +4.0 Damage
  • Health +10 Health
Desert Eagle
COST: Cash $1,400
Effect:
  • Damage +12.0 Damage
  • Armour Penetration Ignore Bullet Resistance
  • Range +1.5 Range
  • Health +200 Health
Deagles
COST: Cash $3,250
Effect:
  • Reload Time -0.50s Reload Time
  • Burst +1 Burst Size
  • Health +475 Health
John Rage
COST: Cash $52,500
Effect:
  • Damage +7.0 Damage
  • Remove Ignore Bullet Resistance
  • Reload Time -0.30s Reload Time
  • Burst -1 Burst Size
  • Range +4.0 Range
  • Stealth Detection Stealth Detection
  • Ability: Rage Mode
  • Health +1,400 Health
Visor Upgrade
COST: Cash $100
Effect:
  • Range +2.0 Range
  • Health +15 Health
Chef Knowledge
COST: Cash $225
Effect:
  • Damage +1.0 Damage
  • Reload Time -0.10s Reload Time
  • Stun Immunity Stun Immunity
  • Health +25 Health
AK Shotgun
COST: Cash $2,000
Effect:
  • Damage +8.0 Damage
  • Targets hit +2 Targets Hit
  • Spread Arc Angle changed to 38°.
  • Reload Time -0.20s Reload Time
  • Health +150 Health
AK Shotgun+
COST: Cash $5,250
Effect:
  • Damage +21.0 Damage
  • Armour Penetration Ignore Bullet Resistance
  • Reload Time -0.20s Reload Time
  • Health +200 Health
Slayer
COST: Cash $19,000
Effect:
  • Damage +5.0 Damage
  • Targets hit +1 Targets Hit
  • Reload Time -0.35s Reload Time
  • Burst +1 Burst Size
  • Ability: Axe Attack
  • Buff Passive Ability: Railgun
  • Health +1,400 Health


Stats Table[]

Level Total Cost Health Damage
Reload Time
Burst Size
Range
DPS
Cost : DPS
0-0 Cash $300 Health100
Damage3.0
Reload Time1.10s
Burst1
Range11.0
DPS2.7
111.1 : 1
1-0 Cash $425 Health125
Damage3.0
Reload Time1.00s
Burst1
Range13.0
DPS3.0
141.7 : 1
2-0 Cash $875 Health135
Damage7.0
Reload Time1.00s
Burst1
Range13.0
DPS7.0
125 : 1
3-0 Cash $2,275 Health335
Damage19.0
Reload Time1.00s
Burst1
Range14.5
DPS19.0
119.7 : 1
4-0 Cash $5,525 Health810
Damage19.0
Reload Time0.50s
Burst2
Range14.5
DPS44.7
123.6 : 1
5-0 Cash $58,025 Health2,210
Damage26.0
Reload Time0.20s
Burst1
Range18.5
DPS130.0
446.3 : 1
Level Total Cost Health Damage
Max Target
Arc Angle
Reload Time
Burst Size
Railgun
Range
DPS
Cost : DPS
0-0 Cash $300 Health100
Damage3.0
Damage1 every DPSs
Spread
Reload Time1.10s
Burst1
N/A
Range11.0
DPS2.7
111.1 : 1
0-1 Cash $400 Health115
Damage3.0
Damage1 every DPSs
Spread
Reload Time1.10s
Burst1
N/A
Range13.0
DPS2.7
148.1 : 1
0-2 Cash $625 Health140
Damage4.0
Damage1 every DPSs
Spread
Reload Time1.00s
Burst1
N/A
Range13.0
DPS4.0
156.3 : 1
0-3 Cash $2,625 Health290
Damage12.0
Damage3 every DPSs
Spread38°
Reload Time0.80s
Burst1
N/A
Range13.0
DPS15.0
175 : 1
0-4 Cash $7,875 Health490
Damage33.0
Damage3 every DPSs
Spread38°
Reload Time0.60s
Burst1
N/A
Range13.0
DPS55.0
143.2 : 1
0-5 Cash $26,875 Health1,890
Damage33.0
Damage4 every DPSs
Spread38°
Reload Time0.25s
Burst2
Damage400.0 every DPS3.00s
Range13.0
DPS260.0
103.4 : 1
Level Total Cost Health Damage
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $300 Health100
Damage3.0
Reload Time1.10s
Range11.0
DPS2.7
111.1 : 1
1-1 Cash $525 Health140
Damage3.0
Reload Time1.00s
Range15.0
DPS3.0
175 : 1
2-2 Cash $1,200 Health175
Damage8.0
Reload Time0.90s
Range15.0
DPS8.9
134.8 : 1
Level Total Cost Health Damage
Reload Time
Burst Size
Range
DPS
Cost : DPS
3-2 Cash $2,600 Health375
Damage20.0
Reload Time0.90s
Burst1
Range16.5
DPS22.2
117.1 : 1
4-2 Cash $5,850 Health850
Damage20.0
Reload Time0.40s
Burst2
Range16.5
DPS53.3
109.8 : 1
5-2 Cash $58,350 Health2,250
Damage27.0
Reload Time0.10s
Burst1
Range20.5
DPS270.0
216.1 : 1
Level Total Cost Health Damage
Max Target
Arc Angle
Reload Time
Burst Size
Railgun
Range
DPS
Cost : DPS
2-3 Cash $3,200 Health325
Damage16.0
Damage3 every DPSs
Spread38°
Reload Time0.70s
Burst1
N/A
Range15.0
DPS22.9
139.7 : 1
2-4 Cash $8,450 Health525
Damage37.0
Damage3 every DPSs
Spread38°
Reload Time0.50s
Burst1
N/A
Range15.0
DPS74.0
114.2 : 1
2-5 Cash $27,450 Health1,925
Damage42.0
Damage4 every DPSs
Spread38°
Reload Time0.15s
Burst2
Damage400.0 every DPS3.00s
Range15.0
DPS301.3
91.1 : 1


Ability[]

Rage Mode
Ability Type Manual


5-X
Buffs the damage of nearby towers by 50%, stacks with Commander.

Buff Damage Buff: 50% for 8 seconds
Buff 42.00s Cooldown

Axe Attack
Ability Type Manual


X-5
Swings an axe at nearby enemies, dealing massive damage.

Damage 2,000.0 Damage
Targets hit 8 Max Targets
Buff 10.00s Cooldown

Railgun
Ability Type Passive


X-5
Passive Ability: Shoots a laser at its target.

Damage 400.0 Damage
Buff 3.00s Cooldown

Skins[]

To see all the upgrades of a skin, see the gallery page.

Skin Jane Eradicator Cowboy
Rarity Exclusive Exclusive Legendary
Obtainment Method 2024 Valentine's Event Beat Wave 50 of Endless Mode or Robux 125. July 4th Crate
Skin Ghost Summer Cardboard
Rarity Epic Epic Exclusive
Obtainment Method Ghost Crate Summer Crate 2024 Halloween Event
Skin Toxic Party Christmas
Rarity Exclusive Common Exclusive
Obtainment Method 2024 Halloween Event 1 Year Party Crate 2024 XMAS Event
Skin Anime Anime
Rarity Epic Legendary
Obtainment Method Valentine's Crate Valentine's Crate

Strategies[]

  • John's Top Path is great at supporting other towers with his rage ability, so always be sure to place it close to other towers so it can buff them.
    • It's especially effective with towers like the Juggernaut, Golden Juggernaut, and Railgunner, as their already high DPS becomes much higher with the ability.
    • It's recommended to have more than one Top Path John, because of the cooldown of 40 seconds. However, this can be lowered with EDJ down to 30 seconds.
      • Bottom Path EDJ can help reduce this cooldown.
  • John is a good tower candidate to be used as bait, due to it only costing Cash $300 to place down with Health100.
  • John is a very good early game tower, as it has surprisingly high DPS early on and is cheap to place down.
    • This makes John good for spamming if one wants cheap early game DPS.
    • However, it cannot be used entirety by itself as the Bottom Path has no stealth detection and the maxed Top Path upgrade is way too costly to deal with early stealth enemies.
  • Because John's 3-X and X-4 upgrades ignores bullet resistance and deals high damage, it's effective against the Armored Heavy Zombie+ and Super Heavy Zombie.
  • Utilizing the "Axe Attack" ability often is recommended; the Damage2,000 can save you from death while also dealing massive damage to bosses and priority targets if timed correctly.
    • It is recommended to place 2-5 Johns near turns as it will hit the most amount of enemies. This does means it will have to be placed in a corner where it can't utilize its full range.
      • Although it can only hit 8 targets at most, the damage is enough to severely damage groups high health enemies like the Revived Abomination.
    • It can also indirectly damage stealth enemies if triggered within, although this shouldn't be relied upon due to the ability cooldown.

Trivia[]

  • The John tower is based off the owner of the game and content creator GDILIVES.
    • It is also likely meant to be a spiritual successor to the John tower from Tower Defense Simulator before it was revamped entirely to become the Militant.
  • The Bottom Path of John is heavily based off Doom Slayer from the game franchise Doom.
  • John's Bottom Path is featured on the Victory screen.
  • John is one of six towers that got their own dedicated trailer. The other five are the Armored Factory, Behemoth, Warship, Attack Helo and War Machine.
    • The AC-130 also got its own trailer, but it is not a tower.
  • John is hinted at being the founder of the GDA by the Farm tower’s 4th bottom upgrade, GDA Funding, as he is shown with money signs behind him. His ROBLOX username GDILIVES is also seen on the AC-130.
    • It is unknown if the John tower has any relation to the implied references to John.
  • Upon a victory, John will start to do the Griddy.
  • A 5-2 John appears as the narrator for Halloween II, and seems to have some leadership in the GDA.
  • The "Destroy the Weak!" voice line for John references one of the voicelines for the Commander from Tower Defense Simulator.
  • With the Eradicator skin, activating its Rage Mode ability will play the same sound the Eradicator uses when spawning in.
  • The Anime skin is voiced by Fibagotchi.
  • Some of the Cowboy skin's voice lines mostly reference stereotypical America, especially the meme of a American yelling of what a kilometer is.
    • The Cowboy skin is also a reference to the fact that GDILIVES is from Texas.
  • John is the only tower that has an in-game name.
  • John is the tower that appears the most in thumbnails, skins included.

Update History[]

  • 21 November 2023
    • John has been released.
  • 24 November 2023
    • John has been buffed.
      • Statistical Changes:
        • Level 0-0
          • Base Damage increased: Damage2.0 > Damage3.0
        • Level 3-X
          • Damage increased: Damage +10.0 > Damage +11.0
        • Level X-3
        • Level X-4
  • 5 December 2023
    • John has been buffed.
      • Statistical Changes:
        • Level 3-X
          • Damage increased: Damage +11.0 > Damage +12.0
          • Now gains Pierce Ignore Bullet Resistance
        • Level 5-X
          • Health increased: Health +925.0 > Health +1,000.0
          • Now gains Stealth Detection Stealth Detection
          • Now loses Pierce Ignore Bullet Resistance
        • Level X-2
        • Now gains Stun Immunity Stun Immunity
      • Level X-5
        • Axe Attack Ability cooldown decreased: Buff20.00s > Buff12.00s
        • Axe Attack Ability range increased by an unknown amount.
        • Axe Attack Ability damage increased: Damage1,500.0 > Damage2,500.0
  • 13 January 2024
    • 5-X and X-5 John now display the range of their abilities.
    • John has been nerfed.
      • Statistical Changes:
        • Level X-5
          • Axe Attack Ability Damage decreased: Damage2,500.0 > Damage2,000.0
  • 9 February 2024
    • John is reanimated.
  • 14 February 2024
  • 20 April 2024
    • Health increased for later upgrades.
    • New skin: Eradicator.
  • 31 May 2024
    • John has been buffed.
      • Statistical Changes:
        • Level X-3:
          • Damage buffed: Damage5.0 > Damage8.0
        • Level X-4:
          • Damage buffed: Damage18.0 > Damage21.0
        • Level X-5:
          • Cost decreased: Cash $21,500 > Cash $19,000
          • Axe Attack Ability Max Targets Hit increased: Targets hit3 > Targets hit8
  • 4 July 2024
  • 2 August 2024
    • New skin: Ghost
    • John has been buffed.
      • Statistical Changes:
        • Level X-3:
        • Level X-5:
          • Railgun damage increased: Damage180.0 > Damage400.0
  • 17 August 2024
  • 25 October 2024
  • 22 November 2024
  • 19 December 2024
Towers
Store Unlock
Event
Unreleased
Units
Barracks
Operator
Armored Factory
Ghost
Z.E.D.
Relic
Mobster
Ice Breaker
Gallery Pages
Store Unlock
Event
Unreleased
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