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Medic
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Heal your towers and boost their damage! Upgraded to grant invulnerability or deal 3X damage with UBER ability.
- Store Description
Heal your allies on the battlefield! Build up UBER to deal 3X damage or have god mode!
- Former Store Description

Description[]

The Medic is a support tower that can heal towers that get damaged by enemies, but it is unable to heal himself, requiring players to place another Medic to heal him. Depending on the path, it can get the ability to boost the damage of a tower up to 200% or make both him and the tower completely invulnerable. Like the EDJ, he is solely a support tower, meaning he will do no damage to enemies whatsoever. The Medic will prioritize healing the closest tower to it that is not at full health. He is also unable to buff Warship, XWM Turret, or Sentry.

Upgrades[]

The Top Path is meant for healing towers, with it having a much larger HealthHeal Per Second on this path when compared to its Bottom Path. It gains the ability to make a tower completely invulnerable to attacks and stuns from enemies temporarily. This path is great for preventing towers like the Golden Juggernaut from being killed or stunned by Apex Predator and Eradicator MK I C. The only counter to this is Calamity's Calamitous Wrath, but it's negligible.

Medic's Bottom Path has a much larger range when compared to its Top Path but is more expensive and has less healing capabilities. It gains an ability to buff the damage of a selected tower by 200% on its max level, but this does not stack with John's 50% damage buff or Golden Juggernaut's Reboot Systems buff.

Healing Cells
COST: Cash $400
Effect:
  • Health +20 Heal Per Second
  • Range +2.0 Range
  • Health +50 Health
Bigger Beam
COST: Cash $825
Effect:
  • Health +35 Heal Per Second
  • Health +70 Health
Advanced Medigun
COST: Cash $3,000
Effect:
  • Health +75 Heal Per Second
  • Health +200 Health
Uber Charge
COST: Cash $8,000
Effect:
  • Health +150 Heal Per Second
  • Ability: Uber LVL 1
  • Health +475 Health
Max Uber
COST: Cash $29,000
Effect:
  • Health +400 Heal Per Second
  • Range +1.0 Range
  • Stun Immunity Stun Immunity
  • Ability: Uber LVL 2
  • Health +1,400 Health
Extended Range
COST: Cash $150
Effect:
  • Range +2.0 Range
  • Health +35 Health
Lasting Cells
COST: Cash $450
Effect:
  • Range +3.0 Range
  • Health +50 Health
Longer Range
COST: Cash $2,800
Effect:
  • Health +25 Heal Per Second
  • Range +9.0 Range
  • Health +100 Health
Damage Charge
COST: Cash $9,250
Effect:
  • Health +125 Heal Per Second
  • Range +2.0 Range
  • Stun Immunity Stun Immunity
  • Ability: Kritz LVL 1
  • Health +300 Health
Kritz
COST: Cash $28,000
Effect:
  • Health +200 Heal Per Second
  • Range +2.0 Range
  • Ability: Kritz LVL 2
  • Health +1,200 Health


Stats Table[]

Level Total Cost Health Heal per Second
Range
Cost : Heal per Second
0-0 Cash $600 Health350
Health50
Range12.0
12 : 1
1-0 Cash $1,000 Health400
Health70
Range14.0
14.3 : 1
2-0 Cash $1,825 Health470
Health105
Range14.0
17.4 : 1
3-0 Cash $4,825 Health670
Health180
Range14.0
26.8 : 1
4-0 Cash $12,825 Health1,145
Health330
Range14.0
38.9 : 1
5-0 Cash $41,825 Health2,545
Health730
Range15.0
57.3 : 1
Level Total Cost Health Heal per Second
Range
Cost : Heal per Second
0-0 Cash $600 Health350
Health50
Range12.0
12 : 1
0-1 Cash $750 Health385
Health50
Range14.0
15 : 1
0-2 Cash $1,200 Health435
Health50
Range17.0
24 : 1
0-3 Cash $4,000 Health535
Health75
Range26.0
53.3 : 1
0-4 Cash $13,250 Health835
Health200
Range28.0
66.3 : 1
0-5 Cash $41,250 Health2,035
Health400
Range28.0
103.1 : 1
Level Total Cost Health Heal per Second
Range
Cost : Heal per Second
0-0 Cash $600 Health350
Health50
Range12.0
12 : 1
1-1 Cash $1,150 Health435
Health70
Range16.0
16.4 : 1
2-2 Cash $2,425 Health555
Health105
Range19.0
23.1 : 1
Level Total Cost Health Heal per Second
Range
Cost : Heal per Second
3-2 Cash $5,425 Health755
Health180
Range19.0
30.1 : 1
4-2 Cash $13,425 Health1,230
Health330
Range19.0
40.7 : 1
5-2 Cash $42,425 Health2,630
Health730
Range20.0
58.1 : 1
Level Total Cost Health Heal per Second
Range
Cost : Heal per Second
2-3 Cash $5,225 Health655
Health130
Range28.0
40.2 : 1
2-4 Cash $14,475 Health955
Health255
Range30.0
56.8 : 1
2-5 Cash $42,475 Health2,155
Health455
Range30.0
93.4 : 1


Abilities[]

LEVEL 4-X
Uber LVL 1TYPE: INTERACTIVECOOLDOWN: 30.00s
Grants it and the selected tower invulnerability to damage and debuffs as well as removing applied debuffs for 12s. Additionally prevents the Medic from being upgraded during its duration.
  • BuffUber: Invulnerable for 12s
LEVEL 5-X
Uber LVL 2TYPE: INTERACTIVECOOLDOWN: 30.00s
Grants it and the selected tower invulnerability to damage and debuffs as well as removing applied debuffs for 25s. Additionally prevents the Medic from being upgraded during its duration.
  • BuffUber: Invulnerable for 25s
LEVEL X-4
Kritz LVL 1TYPE: INTERACTIVECOOLDOWN: 25.00s
Grants the selected tower a 100% damage buff for 5s. Additionally stacks with Commander's Call To Arms and prevents the Medic from being upgraded during its duration.
  • BuffDamage Buff: 100% for 5s
LEVEL X-5
Kritz LVL 2TYPE: INTERACTIVECOOLDOWN: 25.00s
Grants the selected tower a 200% damage buff for 12s. Additionally stacks with Commander's Call To Arms and prevents the Medic from being upgraded during its duration.
  • BuffDamage Buff: 200% for 12s


Skins[]

To see all the upgrades of a skin, see the gallery page.

Skin Combat Summer Plague Doctor
Rarity Common Uncommon Exclusive
Obtainment Method July 4th Crate Summer Crate 2024 Halloween Event

Tips[]

  • Get at least 2 Top Paths and 2 Bottom Paths to heal and buff multiple towers.
  • Bottom Path Medic's ability is best used on towers with high damage or high DPSDPS like the Railgunner, and Golden Juggernaut, as he will increase their damage substantially.
    • Towers that have No Friendly Buffs like Warship and XWM Turret cannot be boosted by Medic.
      • However, despite Patrol Boat being capable of buffed, it cannot be healed by Medic.
  • The Uber ability can be used to grant invincibility to a selected tower, making it completely Stun ImmunityStun Immune from attacks that can ignore it.
  • Placing 2 Top Path Medics next to each other and using their Uber abilities on each other allows for one Medic to heal many towers while invincible consistently.
  • EDJ is only capable of buffing the range of Medic, so if a player is using Medic for healing and needs to give it range, get a 5-X EDJ rather than X-5.
  • Medics will need to be replaced often, due to his low health, so make sure to have a decent amount of Income, Farm can help remedy this.
  • Medic isn't able to heal buildings like Armored Factory, or mechanical towers such as the XWM Turret, so be aware of this.
  • Uber can also cancel any stun affected to a tower before or after the invincibility, this can be used to cancel Snow Predator's freeze as well for other purposes.
  • Note that Medic will struggle against damage dealt overtime, such as burn damage, as he will constantly heal a single tower being hurt due to his targeting, leaving the others vulnerable.
  • Players are unable to upgrade the Medic or the tower he's targeting when he's using an ability.
    • As such, players should either use their Uber/Kritz ability either before they upgrade, or after they upgrade.

Trivia[]

  • The Medic is based off of the Team Fortress 2 Medic.
    • It's two abilities are called Uber and Kritz, which are references to an ability and weapon respectively that the TF2 Medic possesses.
      • The ability's name Uber comes from the ÜberCharge, which is an ability that the TF2 Medic can activate with various weapons, in this case specifically the default Medi Gun. The default Medi Gun's ÜberCharge and TDX's Uber ability function the same, granting the target invulnerability to all attacks for a short amount of time. The methods of getting the ÜberCharge are different, however, with TDX's Uber ability building up overtime while the TF2 ÜberCharge builds up by healing allies.
      • The Kritz ability comes from the "Kritzkrieg", one of the Mediguns the TF2 Medic can use. The Kritzkrieg can also heal but upon ÜberCharged, it gives the healing player a 100% critical hit chance for 8 seconds instead of granting invincibility, effectively giving the player extra damage for that amount of time. The concept is similar with the TDX Kritz ability.
    • One of the Medic's victory animations is the TF2 Medic's Kazotsky Kick, while another is the "Oktober Aid" from the Engineer Gets Aid SFM animation.
    • The way the Medic heals towers (via a laser beam) is similar to the beams of the TF2 Medi Guns.
  • The Medic's finished models was first teased in John’s video of him showcasing the complete Intermediate Mode during TDX's development.[1]
    • In the same video, Medic is seen to have Missile Trooper's face, but this was changed upon the towers release.
  • The teaser image for Medic and Slammer's release date to TDX has a minor mistake, as instead of saying "5.31.24", it states the wrong year ("5.31.25").
  • Despite Medic's old description saying that he is able to boost a tower's Damage Damage by up to 300%, an X-5 Medic's Kritz ability can only buff a tower's DPS by 200%.
    • This may be because the description also accounted for the tower's DPS without any de-buffs, in other words, 100% of it.
  • Medic is the second healing unit in the game after the reworked Shotgunner's Top Path, although Healing Field was the first healing utility.
  • Medic is the first tower to have an in-game screenshot for its upgrade icon, as his second Top Path Bigger Beam upgrade icon is a screenshot of a maxed Top Path Slammer being healed by its beam in Secret Forest.
  • The Medic has the same haircut as the Mine Layer and his golden version, they're also the only towers that have unique targeting.
  • Due to the usage of the Red Cross on Medic's uniform on the Top Path, Tower Defense X technically violates the Geneva Convention due to the usage of the Red Cross being forbidden for use in video games.
  • The Medic is the second tower to buff other towers damage, via its Kritz ability, with the first being John and the third being Commander.
  • During the 2024 Halloween Event, it was possible to use an unintended technique with the Medic against the Corrupted Apex Predator; if you placed a tower in the direction its going and use the Uber ability on it, there was a chance the boss would get stuck, allowing you to permanently stall him and nearby enemies, so long as you had multiple Medics to keep it alive. This was fixed before the event ended.

Update History[]

  • 31 May 2024
    • Medic has been released alongside Slammer.
  • 1 June 2024
  • 4 July 2024
  • 12 July 2024
  • 17 August 2024
  • 27 September 2024
    • Medic has been buffed.
      • Statistical Changes:
        • Placement limits increased:
          • Solo: Placement Limit12 > Placement Limit24
          • Duo: Placement Limit6 > Placement Limit12
          • Trio: Placement Limit5 > Placement Limit10
          • Quad: Placement Limit4 > Placement Limit8
        • Level 4-X
          • Health increased: Health +250 Health > Health +475 Health
        • Level 5-X
          • Heal per second increased: Health +250 Heal Per Second > Health +525 Heal Per Second
          • Now gains Stun ImmunityStun Immunity
          • Health increased: Health +900 Health > Health +1,200 Health
        • Level X-4
          • Heal per second increased: Health +50 Heal Per Second > Health +125 Heal Per Second
          • Health increased: Health +150 Health > Health +300 Health
        • Level X-5
          • Heal per second increased: Health +75 Heal Per Second > Health +200 Heal Per Second
          • Health increased: Health +750 Health > Health +800 Health
  • 25 October 2024
  • 28 October 2024
    • Medic has been buffed.
      • Statistical Changes:
        • Level 3-X
          • Health increased: Health+110 Health -> Health+200 Health
        • Level 5-X
          • Heal per second increased: Health+525 Heal Per Second -> Health+745 Heal Per Second
          • Health increased: Health+1,200 Health -> Health+1,400 Health
        • Level X-5
          • Health increased: Health+800 Health -> Health+1,200 Health
  • 2 November 2024
    • Medic has been nerfed.
      • Statistical Changes:
        • Placement limits decreased:
          • Solo: Placement Limit24 -> Placement Limit10
          • Duo: Placement Limit12 -> Placement Limit6
          • Trio: Placement Limit10 -> Placement Limit5
          • Quad: Placement Limit8 -> Placement Limit4
        • Level 2-X
          • Heal per second decreased: Health+40 Heal Per Second -> Health+25 Heal Per Second
        • Level 3-X
          • Heal per second decreased: Health+100 Heal Per Second -> Health+75 Heal Per Second
        • Level 4-X
          • Heal per second decreased: Health+175 Heal Per Second -> Health+150 Heal Per Second
        • Level 5-X
          • Heal per second decreased: Health+745 Heal Per Second -> Health+400 Heal Per Second
          • Cost increased: Cash $18,000 -> Cash $35,000
  • 9 November 2024
    • Medic has been buffed.
      • Statistical Changes:
        • Placement limits increased:
          • Solo: Placement Limit10 -> Placement Limit18
          • Duo: Placement Limit6 -> Placement Limit10
          • Trio: Placement Limit5 -> Placement Limit9
          • Quad: Placement Limit4 -> Placement Limit8
  • 8 January 2025
    • Medic has been buffed.
      • Statistical Changes:
        • Placement cost decreased Cash $850 -> Cash $600
        • Level 2-X cost decreased: Cash $925 > Cash $825
        • Level 2-X Heal per second increased: Health+25 > Health+35
        • Level 5-X cost decreased Cash $35,000 -> Cash $29,000
  • 25 April 2025

Notes[]

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