Tower Defense X Wiki

- Welcome to the Tower Defense X Wiki, most articles are currently still being updated after launch. Enjoy your stay!

This wiki is not officially endorsed nor affiliated with TDX and its developers. -

READ MORE

Tower Defense X Wiki
Advertisement
Tower Defense X Wiki
Similar Pages
Similar Pages
You may be looking for Rail Trooper.
Railgunner
Article
Gallery

High-damage single-target tower with a railgun, perfect for slow, high-health enemies, but struggles with crowds and laser-resistant foes.
- Store Description
Like the classic, armed with a railgun. Slow, but super powerful against bosses.
- Former Store Description

Description[]

The Railgunner is a high-damage dealing single target tower with a very long Reload TimeReload Time. It is meant for dealing with slow moving, high-health enemies and bosses, which is why it is used to be set on Strongest targeting upon first being placed. As its store description states, it is based off of the Railgunner from Tower Battles. It is a great tower for Expert Mode due to it being able to deal full damage to armored enemies like the Revived Titan and Armored Runner. However, it will struggle with enemies that have high Laser Resistances like Resurrected Laser Gunners and Assailants, which are common in Endless Mode. Railgunner will also tend to struggle with crowds, so players should have splash towers like Missile Trooper and Warship to accompany it. However, it still has air detection for flying Enemies and high damage to chew down bosses.

Upgrades[]

Its Top Path grants it a shorter Reload TimeReload Time, Stealth DetectionStealth Detection, and Air Detection while having a cheaper cost compared to its Bottom Path, and is granted PiercePierce after purchasing its fourth upgrade. However, it deals significantly less DamageDamage and has less than half of the HealthHealth of its Bottom Path. Like the Juggernaut's Top Path, it is semi-useful for basically every gamemode but Endless Mode, due to Top Path Laser Gunners and Golden Juggernauts being overall better choices.

The Bottom Path for the Railgunner grants immense DamageDamage, RangeRange and Stun ImmunityStun Immunity, but is very expensive, has a very long Aim Time, and does not gain Stealth DetectionStealth Detection. Farms and Bottom Path EDJ can help with some of the Railgunner's expensive upgrades while increasing its range at the same time, an X-3 Laser Gunner's Stealth Sensor ability or an X-4 Ghost's C7 Drone ability can help reveal stealth enemies to compensate for its lack of stealth detection, and a Top Path John and Commander can boost the towers damage significantly. It is great for every gamemode but Endless Mode due to the majority of enemies in that mode having laser resistance, but still very decent to kill most bosses.

Cooling Cells
COST: Cash $1,050
Effect:
  • Reload Time -0.75s Reload Time
  • Range +1.0 Range
  • Health +25 Health
Advanced Optics
COST: Cash $2,500
Effect:
  • Reload Time -0.75s Reload Time
  • Range +2.0 Range
  • Health +25 Health
Rail Trooper
COST: Cash $6,500
Effect:
  • Reload Time -0.25s Reload Time
  • Range +1.0 Range
  • Stealth Detection Stealth Detection
  • Buff Can Target Air Enemies
  • Health +450 Health
Suited Up
COST: Cash $12,000
Effect:
  • Damage +100.0 Damage
  • Reload Time -0.25s Reload Time
  • Range +2.0 Range
  • Pierce +1 Pierce
  • Health +825 Health
Super Rail Trooper
COST: Cash $26,000
Effect:
  • Damage +100.0 Damage
  • Reload Time -1.00s Reload Time
  • Range +7.0 Range
  • Health +1,800 Health
Proto Ammo
COST: Cash $1,850
Effect:
  • Damage +75.0 Damage
  • Health +50 Health
Lightning Cells
COST: Cash $3,200
Effect:
  • Damage +100.0 Damage
  • Range +1.0 Range
  • Health +50 Health
Sentry
COST: Cash $8,000
Effect:
  • Damage +300.0 Damage
  • Reload Time +2.00s Reload Time
  • Range +8.0 Range
  • Health +1,000 Health
Dual Barrels
COST: Cash $17,000
Effect:
  • Damage +385.0 Damage
  • Reload Time -0.50s Reload Time
  • Range +12.0 Range
  • Health +2,000 Health
XRT-9000
COST: Cash $70,000
Effect:
  • Damage +7,000.0 Damage
  • +11.00s Aim Time
  • Reload Time Reload Time set to 1.000s
  • Range +20.0 Range
  • Stun Immunity Stun Immunity
  • Health +4,000 Health


Stats Table[]

Level Total Cost Health Damage
Reload Time
Range
Pierce
DPS
Cost : DPS
0-0 Cash $3,250 Health475
Damage150.0
Reload Time5.00s
Range22.0
Pierce0
DPS30.0
108.3 : 1
1-0 Cash $4,300 Health500
Damage150.0
Reload Time4.25s
Range23.0
Pierce0
DPS35.2
122.2 : 1
2-0 Cash $6,800 Health525
Damage150.0
Reload Time3.50s
Range25.0
Pierce0
DPS42.8
158.9 : 1
3-0 Cash $13,300 Health975
Damage150.0
Reload Time3.25s
Range26.0
Pierce0
DPS46.1
288.5 : 1
4-0 Cash $25,300 Health1,800
Damage250.0
Reload Time3.00s
Range28.0
Pierce1
DPS83.0
304.8 : 1
5-0 Cash $51,300 Health3,600
Damage350.0
Reload Time2.00s
Range35.0
Pierce1
DPS175.0
293.1 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $3,250 Health475
Damage150.0
0.00s
Reload Time5.00s
Range22.0
DPS30.0
108.3 : 1
0-1 Cash $5,100 Health525
Damage225.0
0.00s
Reload Time5.00s
Range22.0
DPS45.0
113.3 : 1
0-2 Cash $8,300 Health575
Damage325.0
0.00s
Reload Time5.00s
Range23.0
DPS65.0
127.7 : 1
0-3 Cash $16,300 Health1,575
Damage625.0
0.00s
Reload Time7.00s
Range31.0
DPS89.3
182.5 : 1
0-4 Cash $33,300 Health3,575
Damage1,010.0
0.00s
Reload Time6.50s
Range43.0
DPS155.4
212.3 : 1
0-5 Cash $103,300 Health7,575
Damage8,010.0
11.00s
Reload Time1.00s
Range63.0
DPS667.5
154.8 : 1
Level Total Cost Health Damage
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $3,250 Health475
Damage150.0
Reload Time5.00s
Range22.0
DPS30.0
108.3 : 1
1-1 Cash $6,150 Health550
Damage225.0
Reload Time4.25s
Range23.0
DPS52.9
116.3 : 1
2-2 Cash $11,850 Health625
Damage325.0
Reload Time3.50s
Range26.0
DPS92.9
127.6 : 1
Level Total Cost Health Damage
Reload Time
Range
Pierce
DPS
Cost : DPS
3-2 Cash $18,350 Health1,075
Damage325.0
Reload Time3.25s
Range27.0
Pierce0
DPS100.0
183.5 : 1
4-2 Cash $30,350 Health1,900
Damage425.0
Reload Time3.00s
Range29.0
Pierce1
DPS141.7
214.2 : 1
5-2 Cash $56,350 Health3,700
Damage525.0
Reload Time2.00s
Range36.0
Pierce1
DPS262.5
214.7 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Range
DPS
Cost : DPS
2-3 Cash $19,850 Health1,625
Damage625.0
0.00s
Reload Time5.50s
Range34.0
DPS113.6
174.7 : 1
2-4 Cash $36,850 Health3,625
Damage1,010.0
0.00s
Reload Time5.00s
Range46.0
DPS202.0
182.4 : 1
2-5 Cash $106,850 Health7,625
Damage8,010.0
11.00s
Reload Time1.00s
Range66.0
DPS667.5
160.1 : 1


Skins[]

To see all the upgrades of a skin, see the gallery page.

Skin Railgunner Camo Variants Valentine's Freedom Beam
Rarity Uncommon - Epic Exclusive Uncommon
Obtainment Method Basic Crate 2024 Valentine's Event July 4th Crate
Skin Tower Battles Ghost
Rarity Exclusive Epic
Obtainment Method Tower Battles Event Ghost Crate

Strategies[]

  • Farms are great for making it easier to purchase the Railgunner's costly upgrades.
    • The EDJ is also very useful when paired with the Railgunner, as it increases its already huge Rangerange and lowers its expensive upgrade costs, allowing you to save lots of money.
  • If the player wishes to maximize the damage output for Railgunner, it is recommended to use John's Rage Mode and the Toxicnator's Toxic Blast abilities in tandem, allowing them to greatly increase the Bottom Path Railgunner's DamageDamage.
    • It should be noted for the Bottom Path that you will need to time abilities in sync with the shot due to the abilities' short durations and the Bottom Path Railgunner's long Aim Time.
    • It is not recommended to use the top path's EDJ's Super Encore ability on the bottom path Railgunner as the EDJ's firerate boost cannot shorten the tower's Aim Time.
  • If money is a problem for the players, they can opt for the Top Path as it is cheaper while still being able to take down medium health enemies like the Charger Boss.
    • However, the Top Path will be less reliable against very high health enemies or final wave bosses such as Eradicator MK II due to its low damage output per shot.
  • Tower baiting is not necessary with the Railgunner, as the Bottom Path Railgunner has decently high-health, enabling it to tank attacks from bosses such as the Revived Plague Doctor and Eradicator MK II. Early on, it is costly to be used as effective baits.
    • Other towers like the Ranger and John are generally better as baits due to their lower cost.
  • Players should place other towers to help take care of lower-health enemies due to the Railgunner's high reload/aim time, which also makes it a terrible choice for early defending and crowd control.
  • Fast enemies such as the Charger Boss or Revived Abomination can be an issue for Railgunners as they shoot quite slowly and these enemies might escape their range.
    • Reliable DPS towers like the Laser Gunner and Juggernaut can be used to clean up fast enemies for the Railgunner. Patrol Boat's Bottom Path could also help exponentially, though you must keep in mind the Patrol Boat can only be placed on water.

Trivia[]

  • The in-game description is a reference to the Railgunner from Tower Battles.
  • The Railgunner's upgrades, Proto Ammo & Lightning Cells use renders of the Tower Battles towers, Railgunner & Phaser.
  • The Railgunner's Top Path shares the same design as the Rail Trooper unit from a Top Path Barracks.
    • Likewise, both of them are based off of Zone Troopers from Command and Conquer 3: Tiberium Wars.
  • The Railgunner originally was set to "Strongest" targeting by default after being placed.
    • Elite, a popular YouTuber, stated in a video that he was the one who recommended John to set the Railgunner's default targeting to "Strongest".
  • The X-5 Railgunner has the second highest damage per shot in the game, just behind the X-5 Warship.
  • The Railgunner's previous name was "Rail Trooper".
    • This was quickly changed the day before Railgunner's initial release due to the Barracks tower already using the name "Rail Trooper" for one of its units.
    • Despite this change, the top path Railgunner still resembles the Rail Trooper.
  • Before it was publicly released into the game, the Railgunner's X-5 level used the Tower Battles Level 5 Railgunner sounds, as seen in the trailer.
  • The Railgunner's Tower Battles skin looks different compared to its appearance on the upgrade icons for it.

Update History[]

  • 15 December 2023
    • Railgunner has been released.
  • 09 February 2024
    • New Skins: Woodlands Camo, Forest Camo, Digital Desert Camo, Digital Urban Camo.
  • 14 February 2024
  • 1 March 2024
    • Railgunner has been buffed.
      • Statistical Changes:
        • Level 3-X
          • Health increased: Health +200 > Health +450
        • Level 4-X
          • Pierce increased: Pierce +0 > Pierce +1
          • Health increased: Health +200 > Health +500
        • Level 5-X
          • Damage decreased: Damage +180.0 > Damage +125.0
          • Reload Time decreased: Reload Time -0.75s > Reload Time -1.50s
        • Level X-5
          • Now gains Stun Immunity Stun Immunity
          • Damage increased: Damage +5,500.0 > Damage +6,000.0
  • 8 March 2024
    • Railgunner has been nerfed.
      • Statistical Changes:
        • Level 4-X
          • Damage decreased: Damage +150.0 > Damage +100.0
        • Level 5-X
          • Cost Increased: Cash $35,000 > Cash $36,000
          • Damage decreased: Damage +125.0 > Damage +100.0
          • Reload Time increased: Reload Time -1.50s > Reload Time -1.00s
  • 30 March 2024
    • Railgunner has been buffed.
      • Statistical Changes:
        • Level 5-X
          • Health increased: Health+625.0 > Health+825.0
  • 20 April 2024
    • Railgunner has been buffed.
      • Statistical Changes:
        • Base:
          • Removed Pierce Ignore Bullet Resistance
          • Changed Damage Type: Bullet → Laser
        • Level X-5
          • Cost increased: Cash $63,150 > Cash $70,000
          • Damage increased: Damage +5,500.0 > Damage +6,000.0
          • Health increased: Health+6,000 > Health+7,000
  • 12 July 2024
  • 2 August 2024
  • 27 September 2024
    • Railgunner has been buffed:
      • Statistical Changes:
        • Level 4-X
          • Health increased: Health+500 > Health+825
        • Level 5-X
  • 9 October 2024
    • Railgunner can now target air enemies on Level 3-X.
  • 9 November 2024
    • Railgunner has been buffed:
      • Statistical Changes:
        • Base Level
          • Health increased: Health+300 -> Health+475
        • Level 5-X
          • Health increased: Health+1,500 -> Health+1,800
        • Level X-3
          • Health increased: Health+800 -> Health+1,000
        • Level X-4
          • Health increased: Health+1,000 -> Health+2,000
        • Level X-5
          • Health increased: Health+3,500 -> Health+4,000
Towers
Store Unlock
Event
Unreleased
Units
Barracks
Operator
Armored Factory
Ghost
Z.E.D.
Relic
Mobster
Ice Breaker
Gallery Pages
Store Unlock
Event
Unreleased
Advertisement