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Sentry
Article
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Automated Turret that locks onto any enemy within its field of view! Can rebuild itself once upon being destroyed.
- Store Description

Description[]

The Sentry is an autonomous turret that fires a mounted handgun on its base level. Like the XWM Turret, it cannot be buffed by any support towers, and it is able to rebuild itself when it is destroyed, but it can only do this once instead of three times before being completely destroyed. It is a great tower for early and mid-game due to its cheap Stealth DetectionStealth Detection and Armour PenetrationIgnore Bullet Resistance upgrades, but it its limited by its range due to it only being able to fire in a circular sector. It can also act as a great bait tower due it having the lowest cost of all of the towers and the ability to rebuild itself, allowing it to take another fatal shot. It takes 10 seconds for Sentry to rebuild. One small downside is the fact that it has an aim time of 0.5s. After locking onto the enemy, it will emit a small beep sound.

Upgrades[]

The Top Path for the Sentry grants it Stealth DetectionStealth Detection and Armour PenetrationIgnore Bullet Resistance for a relatively low cost, which is very useful for Expert Mode due to Bullet Resistant enemies like Armored Runners and Resurrected Juggernauts that tend to be stealthed. While its upgrades are very cost efficient, players may have trouble with utilizing this path on certain maps to its fullest potential due to it still having a small percentage of its total range.

The Bottom Path for the Sentry grants it a larger range of motion, a high firerate minigun, and allows it to passively fire missiles at its targets. While it is not granted Stealth DetectionStealth Detection on this path, it is granted Stun ImmunityStun Immunity and is better at dealing with crowds of enemies.

Autoloader
COST: Cash $225
Effect:
  • Damage +1.0 Damage
  • Reload Time -0.20s Reload Time
  • Health +25 Health
Longer Barrel
COST: Cash $450
Effect:
  • Damage +1.0 Damage
  • Range +5.0 Range
  • Health +50 Health
Bigger Gun
COST: Cash $1,000
Effect:
  • Damage +7.0 Damage
  • Reload Time -0.10s Reload Time
  • Range +3.0 Range
  • Stealth Detection Stealth Detection
  • Health +200 Health
Sabot Rounds
COST: Cash $3,000
Effect:
  • Damage +20.0 Damage
  • Armour Penetration Ignore Bullet Resistance
  • Range +1.0 Range
  • Health +150 Health
X-Sentry
COST: Cash $19,000
Effect:
  • Damage +12.0 Damage
  • Reload Time -0.50s Reload Time
  • Health +650 Health
Better Optics
COST: Cash $150
Effect:
  • Range +5.0 Range
  • Health +20 Health
Heavy Ammo
COST: Cash $250
Effect:
  • Damage +4.0 Damage
  • Range +1.0 Range
  • Health +25 Health
Minigun
COST: Cash $5,000
Effect:
  • Reload Time -0.60s Reload Time
  • Spread +150° Range of Motion
  • Buff Passive Ability: Rockets LVL 1 (20 DPS)
  • Health +300 Health
Full Minigun
COST: Cash $8,000
Effect:
  • Damage +10.0 Damage
  • Buff Passive Ability: Rockets LVL 2 (43 DPS)
  • Health +200 Health
XW-M Turret
COST: Cash $34,500
Effect:
  • Damage +12.0 Damage
  • Reload Time -0.10s Reload Time
  • Stun Immunity Stun Immunity
  • Buff Passive Ability: Rockets LVL 3 (100 DPS)
  • Health +350 Health


Stats Table[]

Level Total Cost Health Damage
Aim Time
Reload Time
Range
Range of Motion
DPS
Cost : DPS
0-0 Cash $250 Health200
Damage2.0
0.50s
Reload Time1.00s
Range14.0
Spread100°
DPS2.0
125 : 1
1-0 Cash $475 Health225
Damage3.0
0.50s
Reload Time0.80s
Range14.0
Spread100°
DPS3.8
125 : 1
2-0 Cash $925 Health275
Damage4.0
0.50s
Reload Time0.80s
Range19.0
Spread100°
DPS5.0
185 : 1
3-0 Cash $1,925 Health475
Damage11.0
0.50s
Reload Time0.70s
Range22.0
Spread100°
DPS15.7
122.6 : 1
4-0 Cash $4,925 Health625
Damage31.0
0.50s
Reload Time0.70s
Range23.0
Spread100°
DPS44.3
111.2 : 1
5-0 Cash $23,925 Health1,275
Damage43.0
0.50s
Reload Time0.20s
Range23.0
Spread100°
DPS215.0
111.3 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Rockets
Range
Range of Motion
DPS
Cost : DPS
0-0 Cash $250 Health200
Damage2.0
0.50s
Reload Time1.00s
N/A
Range14.0
Spread100°
DPS2.0
125 : 1
0-1 Cash $400 Health220
Damage2.0
0.50s
Reload Time1.00s
N/A
Range19.0
Spread100°
DPS2.0
200 : 1
0-2 Cash $650 Health245
Damage6.0
0.50s
Reload Time1.00s
N/A
Range20.0
Spread100°
DPS6.0
108.3 : 1
0-3 Cash $5,650 Health545
Damage6.0
0.50s
Reload Time0.40s
Damage25.0 (Splash Radius2.0)‎ ‎every DPS1.25s
Range20.0
Spread250°
DPS35.0
161.4 : 1
0-4 Cash $13,650 Health745
Damage16.0
0.50s
Reload Time0.40s
Damage37.0 (Splash Radius2.0)‎ ‎every DPS0.86s
Range20.0
Spread250°
DPS83.0
164.5 : 1
0-5 Cash $48,150 Health1,095
Damage28.0
0.50s
Reload Time0.30s
Damage62.0 (Splash Radius2.0)‎ ‎every DPS0.62s
Range20.0
Spread250°
DPS193.3
249.1 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Range
Range of Motion
DPS
Cost : DPS
0-0 Cash $250 Health200
Damage2.0
0.50s
Reload Time1.00s
Range14.0
Spread100°
DPS2.0
125 : 1
1-1 Cash $625 Health245
Damage3.0
0.50s
Reload Time0.80s
Range19.0
Spread100°
DPS3.8
164.5 : 1
2-2 Cash $1,325 Health320
Damage8.0
0.50s
Reload Time0.80s
Range25.0
Spread100°
DPS10.0
132.5 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Range
Range of Motion
DPS
Cost : DPS
3-2 Cash $2,325 Health520
Damage15.0
0.50s
Reload Time0.70s
Range28.0
Spread100°
DPS21.4
108.6 : 1
4-2 Cash $5,325 Health670
Damage35.0
0.50s
Reload Time0.70s
Range29.0
Spread100°
DPS50.0
106.5 : 1
5-2 Cash $24,325 Health1,270
Damage47.0
0.50s
Reload Time0.20s
Range29.0
Spread100°
DPS235.0
103.5 : 1
Level Total Cost Health Damage
Aim Time
Reload Time
Rockets
Range
Range of Motion
DPS
Cost : DPS
2-3 Cash $6,325 Health620
Damage8.0
0.50s
Reload Time0.20s
Damage25.0 (Splash Radius2.0)‎ ‎every DPS1.25s
Range25.0
Spread250°
DPS60.0
105.4 : 1
2-4 Cash $14,325 Health820
Damage18.0
0.50s
Reload Time0.20s
Damage37.0 (Splash Radius2.0)‎ ‎every DPS0.86s
Range25.0
Spread250°
DPS133.0
107.7 : 1
2-5 Cash $48,825 Health1,170
Damage30.0
0.50s
Reload Time0.10s
Damage62.0 (Splash Radius2.0)‎ ‎every DPS0.62s
Range25.0
Spread250°
DPS400.0
122.1 : 1


Ability[]

Rockets
Ability Type Passive


X-3
Passive Ability: Fires a rocket at its current target.

Level 1 (X-3)

  • Damage 25.0 Damage
  • Splash Radius 2.0 Splash Radius
  • Buff 1.25s Cooldown

Level 2 (X-4)

  • Damage 37.0 Damage
  • Splash Radius 2.0 Splash Radius
  • Buff 0.86s Cooldown

Level 3 (X-5)

  • Damage 62.0 Damage
  • Splash Radius 2.0 Splash Radius
  • Buff 0.62s Cooldown

Skins[]

Skin Christmas Anime
Rarity Exclusive Epic
Obtainment Method 2024 XMAS Event Valentine's Crate

Strategies[]

  • Due to its absurdly cheap placement cost (which is even cheaper than the Ranger), its decent DPS, and cheap upgrade costs, the Sentry can be a very good early game tower.
    • Its cheap cost also allows for easier farming as more money can be spent on the Farm rather than on your defenses.
    • Sentry is also an excellent option for baits as it is very cheap and has one rebuild, meaning that it can die twice for Cash $250.
  • Beware that unlike other towers, the Sentry has a limited cone of view, plus it cannot turn a full 360°. This means its range is quite limited, and proper placement is required to use it effectively, which may not always be possible on some maps.
    • On maps with corners, the Bottom Path Sentries should be placed within corners, while Top Path Sentries should be placed on the outer edge of a corner.

Trivia[]

  • The Sentry is the first tower to have a non-circular range.
    • It is also the second tower where its rotation affects its performance, with the other being Warship.
    • The update in which it released decreased the degrees turned through rotation from 90° to 45° due to having to rotate the Sentry in the necessary direction to maximize its range.
  • The X-5 model heavily resembles a level 3 Sentry Gun from Team Fortress 2, as it features the game's classic tripod-mounted, dual parallel Gatling barrels and red missile salvo, as well as its detection sound.
  • One of the Sentry skins, more specifically its Anime skin, is a reference to the TF2's community SFM character Mimi Sentry.
    • This makes it the first skin that completely changes the overall tower, as it goes from an actual sentry model to a humanoid.
  • 2 Sentries appear in the map Fortress Snowlyn, each one besides one side of the base, although they are unable to be upgraded as they are not considered yours, making it the only tower as of now to be a part of a map by default.
    • Interestingly enough, they belong to "workspace", which is something even GDILIVES noticed, although it was never fixed.[1]
  • On release, Sentry had the lowest placement cost of any tower. However, it lost this title to Scarecrow and later Cryo Blaster whose placement cost was reduced.
  • In the 2025 Valentine's Event update, all towers had their store descriptions readded and changed. Interestingly, this is the only tower for it to have its old description.

Patch Notes[]

  • 27 September 2024
    • Sentry has been released.
  • 27 September 2024[2]
    • Sentry has been buffed.
      • Statistical Changes:
  • 29 September 2024
    • Sentry has been nerfed.
      • Statistical Changes:
        • Base Level
          • Range of Motion decreased: Spread120° > Spread100°
        • Level 5-X
          • Cost increased: Cash $18,000 > Cash $19,000
          • Damage decreased: Damage +20.0 > Damage +12.0
          • Health decreased: Health +650 > Health +600
  • 30 September 2024
    • Range circle accuracy has been improved for the Sentry.
  • 1 October 2024
    • Sentry now has an Aim Time of 0.50s and will initially beep when locking onto a target.
  • 2 October 2024
    • Added recoil to Sentry's barrels.
  • 19 December 2024
  • 14 February 2025

Notes[]

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