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Shotgunner
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Fire blasts in a wide spread, perfect for clearing hordes! Can heal or unstun nearby towers during intense moments.
- Store Description
Decimate hordes with his shotguns! Powerful enough to punch through armor!
- Former Store Description

Description[]

The Shotgunner is a cheap beginner splash tower that fires in an SpreadArc Angle. The Arc Angle is a set angle that it fires in, and any enemies within that angle are damaged, with the max amount of enemies being 3 on its base level. It is meant for early-to-mid game, and can be a great tower for speedrunners that can utilize it properly. Despite it being a cheap beginner tower, its paths have abilities that are useful (but are not recommended for Expert Mode and Endless Mode). Depending on the path players pick, they can either heal nearby towers by 30% of their max health or unstun any nearby towers, which can be useful during a boss's Rage Mode.

Upgrades[]

The Top Path for the Shotgunner grants it Stealth DetectionStealth Detection, a faster firerate, and the ability to heal nearby towers. It can hit up to 8 targets with an SpreadArc Angle of 55°, and is recommended for players that want more single target DPS. Its range is smaller and it can hit less targets in total than its Bottom Path, but its pros overweigh its cons, making this a great path to purchase if players are aiming for more DPS.

The Bottom Path allows the Shotgunner to Armour PenetrationIgnore Bullet Resistance, allowing it to deal full damage to bullet resistant enemies like the ones that appear in Intermediate Mode and Expert Mode, while giving it an ability to unstun nearby towers on its max level, and having more nearly twice as much health than a max level Top Path Shotgunner. It is even able to hit more enemies than, with it being able to hit up to Targets hit11 Targets and dealing up to 200 Damage to each of them. However, it has a very small angle of 20°, barely deals more potential DPS than it's Top Path, is nearly twice as expensive, fires extremely slow, and has an extremely longer ability cooldown. Despite all of these downsides, players should opt to purchase this path as it is great late game due to its ability.

Gloves
COST: Cash $200
Effect:
  • Reload Time -0.30s Reload Time
  • Range +1.0 Range
  • Health +10 Health
Padded Vest
COST: Cash $325
Effect:
  • Damage +2.0 Damage
  • Reload Time -0.10s Reload Time
  • Range +1.0 Range
  • Health +35 Health
Militant
COST: Cash $1,950
Effect:
  • Targets hit +1 Targets Hit
  • Spread Arc Angle changed to 45°
  • Reload Time -0.50s Reload Time
  • Health +100 Health
Advanced Goggles
COST: Cash $2,400
Effect:
  • Targets hit +3 Targets Hit
  • Reload Time -0.25s Reload Time
  • Range +1.0 Range
  • Stealth Detection Stealth Detection
  • Health +25 Health
AA-12
COST: Cash $10,000
Effect:
  • Damage +16.0 Damage
  • Targets hit +1 Targets Hit
  • Spread Arc Angle changed to 55°
  • Reload Time -0.40s Reload Time
  • Ability: Health Pack
  • Health +550 Health
Shotgun Knowledge
COST: Cash $100
Effect:
  • Damage +2.0 Damage
  • Range +1.0 Range
  • Health +50 Health
Bigger Buckshot
COST: Cash $375
Effect:
  • Damage +4.0 Damage
  • Health +5 Health
Officer
COST: Cash $1,150
Effect:
  • Damage +6.0 Damage
  • Targets hit +1 Targets Hit
  • Spread Arc Angle changed to 30°
  • Reload Time +0.30s Reload Time
  • Range +2.0 Range
  • Health +175 Health
SWAT Equipment
COST: Cash $3,250
Effect:
  • Damage +20.0 Damage
  • Armour Penetration Ignore Bullet Resistance
  • Targets hit +1 Targets Hit
  • Spread Arc Angle changed to 25°
  • Range +1.0 Range
  • Health +225 Health
DB-12
COST: Cash $16,000
Effect:
  • Damage +160.0 Damage
  • Targets hit +6 Targets Hit
  • Spread Arc Angle changed to 20°
  • Reload Time +0.10s Reload Time
  • Ability: Unstun Power
  • Health +1,000 Health


Stat Table[]

Level Total Cost Health Damage
Arc Angle
Max Targets
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $325 Health75
Damage6.0
Spread38°
Targets hit3
Reload Time1.75s
Range7.0
DPS3.4
95.6 : 1
1-0 Cash $525 Health85
Damage6.0
Spread38°
Targets hit3
Reload Time1.45s
Range8.0
DPS4.1
128.0 : 1
2-0 Cash $850 Health120
Damage8.0
Spread38°
Targets hit3
Reload Time1.35s
Range9.0
DPS5.9
144.1 : 1
3-0 Cash $2,800 Health220
Damage8.0
Spread45°
Targets hit4
Reload Time0.85s
Range9.0
DPS9.4
297.9 : 1
4-0 Cash $5,200 Health245
Damage8.0
Spread45°
Targets hit7
Reload Time0.60s
Range10.0
DPS13.3
391.0 : 1
5-0 Cash $15,200 Health795
Damage24.0
Spread55°
Targets hit8
Reload Time0.20s
Range10.0
DPS120.0
126.7 : 1
Level Total Cost Health Damage
Arc Angle
Max Targets
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $325 Health75
Damage6.0
Spread38°
Targets hit3
Reload Time1.75s
Range7.0
DPS3.4
95.6 : 1
0-1 Cash $425 Health125
Damage8.0
Spread38°
Targets hit3
Reload Time1.75s
Range8.0
DPS4.6
92.4 : 1
0-2 Cash $800 Health130
Damage12.0
Spread38°
Targets hit3
Reload Time1.75s
Range8.0
DPS6.9
115.9 : 1
0-3 Cash $1,950 Health305
Damage18.0
Spread30°
Targets hit4
Reload Time2.05s
Range10.0
DPS8.8
221.6 : 1
0-4 Cash $5,200 Health530
Damage38.0
Spread25°
Targets hit5
Reload Time2.05s
Range11.0
DPS18.5
281.1 : 1
0-5 Cash $21,200 Health1,530
Damage198.0
Spread20°
Targets hit11
Reload Time2.15s
Range11.0
DPS92.1
230.2 : 1
Level Total Cost Health Damage
Arc Angle
Max Targets
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $325 Health75
Damage6.0
Spread38°
Targets hit3
Reload Time1.75s
Range7.0
DPS3.4
95.6 : 1
1-1 Cash $625 Health135
Damage8.0
Spread38°
Targets hit3
Reload Time1.45s
Range9.0
DPS5.5
113.6 : 1
2-2 Cash $1,325 Health175
Damage14.0
Spread38°
Targets hit3
Reload Time1.35s
Range10.0
DPS10.4
127.4 : 1
Level Total Cost Health Damage
Arc Angle
Max Targets
Reload Time
Range
DPS
Cost : DPS
3-2 Cash $3,275 Health275
Damage14.0
Spread45°
Targets hit4
Reload Time0.85s
Range10.0
DPS16.5
198.5 : 1
4-2 Cash $5,675 Health300
Damage14.0
Spread45°
Targets hit7
Reload Time0.60s
Range11.0
DPS23.3
243.6 : 1
5-2 Cash $15,675 Health850
Damage30.0
Spread55°
Targets hit8
Reload Time0.20s
Range11.0
DPS150.0
104.5 : 1
Level Total Cost Health Damage
Arc Angle
Max Targets
Reload Time
Range
DPS
Cost : DPS
2-3 Cash $2,475 Health350
Damage20.0
Spread30°
Targets hit4
Reload Time1.65s
Range12.0
DPS12.1
204.5 : 1
2-4 Cash $5,725 Health575
Damage40.0
Spread25°
Targets hit5
Reload Time1.65s
Range13.0
DPS24.2
236.6 : 1
2-5 Cash $21,725 Health1,575
Damage200.0
Spread20°
Targets hit11
Reload Time1.75s
Range13.0
DPS114.3
190.1 : 1


Ability[]

Health Pack
Ability Type Manual


5-X
Heals nearby towers by 30% based on their max health.

Buff Heal allies 30% HP
Buff 10.00s Cooldown

Unstun Power
Ability Type Manual


X-5
Unstuns nearby towers.

Buff Unstun allies
Buff 35.00s Cooldown

Skins[]

To see all the upgrades of a skin, see the gallery page.

Skin Ghost Cardboard Christmas
Rarity Common Exclusive Exclusive
Obtainment Method Ghost Crate 2024 Halloween Event 2024 XMAS Event
Skin Anime
Rarity Common
Obtainment Method Valentine's Crate

Strategies[]

  • Players should place this tower near the path due to it being mainly a close range tower.
  • Setting the Top Path's targeting to "Last" can help with damaging multiple enemies at once, depending on where you place it on the map.
  • This tower is one of the best early game towers for in the game due to 0-2 being able to kill all the early game enemies in all modes except Endless Mode.
  • Shotgunner can be used as a support tower, either to heal or unstun towers.
    • While the healing can be unnecessary if anyone has Medic, the unstun feature is particularly useful since the only other ability that can unstun is the Golden Juggernaut's Reboot Systems ability, which only unstuns the tower itself.
      • Shotgunner can also be used to heal or unstun XWM Turret.

Trivia[]

  • The Shotgunner's sound effects were made with JOHN ROBLOX's Mossberg 500.[1]
  • This is one of the few towers to be completely reworked, with the other being EDJ.
  • While most towers have a Splash RadiusSplash Radius, the Shotgunner uses SpreadArc Angle instead, making it unique amongst them.
    • Shotgunner and John are the only towers to use an Arc Angle.
  • This tower appears in the Starter Pack, which would also reward Missile Trooper and 1,250.
  • This tower was originally named Tactical Shotgunner, and on the Bottom Path it was originally going to be colored blue.
  • During its development phase, it used Ranger's upgrade icons, upgrade portraits, and had no upgrade names.[2]
  • 5-X's Health Pack ability is one of the few ways heal towers, the others two being the Healing Field, Medic and Golden Juggernaut's Reboot System ability.
  • The Shotgunner is the first and currently the only tower to be completely reworked.
  • Shotgunner’s old 0-0 design loosely resembled the Shotgunner from Tower Defense Simulator.

Update History[]

  • 21 November 2023
    • Shotgunner is released along with the game.
  • 24 November 2023
    • Shotgunner has been buffed.
      • Statistical Changes:
        • Level 1-X
        • Level 2-X
        • Level 3-X
        • Level 4-X
          • Cost decreased: Cash $1,575 > Cash $950
          • Max targets increased: Targets hit +0 > Targets hit +1
        • Level X-1
          • Cost decreased: Cash $200 > Cash $100
          • Damage increased: Damage +1.0 > Damage +2.0
        • Level X-2
          • Cost decreased: Cash $475 > Cash $375
          • Damage increased: Damage +3.0 > Damage +4.0
        • Level X-4
          • Gains Pierce Ignore Bullet Resistance
        • Level X-5
          • Damage increased: Damage +36.0 > Damage +56.0
          • Max targets decreased: Pierce +2 > Pierce +0
  • 27 April 2024
    • Shotgunner has been reworked.
      • Statistical Changes:
        • Base Level
          • Health increased: Health 50 > Health 75
          • Damage increased: Damage 5.0 > Health 6.0
          • Range increased: Range 5.5 > Health 7.0
        • Level 1-X
          • Reload Time reduction decreased: Reload Time -0.40s > Health -0.30s
        • Level 3-X
          • Reload Time reduction increased: Reload Time -0.30s > Health -0.50s
        • Level 4-X
          • Cost increased: Cash $950 > Cash $1,650
          • Targets Hit increased: Targets hit +1 > Targets hit +3
        • Level 5-X
          • Cost increased: Cash $7,000 > Cash $10,000
          • Damage increased: Damage +2.0 > Targets hit +16.0
          • Now gains an ability: Health Pack
        • Level 3-X
          • Damage increased: Damage +4.0 > Damage +6.0
          • Reload Time increase added: Reload Time 0.00s > Reload Time +0.30s
        • Level X-4
          • Reload Time increase removed: Reload Time +0.10s > Reload Time 0.00s
        • Level X-5
          • Cost increased: Cash $8,750 > Cash $12,000
          • Damage increased: Damage +56.0 > Targets hit +160.0
          • Targets Hit increase added: Targets hit 0 > Targets hit +6
          • Reload Time increase added: Reload Time 0.00s > Reload Time +0.10s
          • Range increase removed: Range +2.0 > Range 0.0
          • Now gains an ability: Unstun Power
  • 4 May 2024
    • Shotgunner has been nerfed.
      • Statistical Changes:
  • 2 August 2024
  • 25 October 2024
  • 28 October 2024
  • 19 December 2024

Notes[]

Towers
Store Unlock
Event
Unreleased
Units
Barracks
Operator
Armored Factory
Ghost
Z.E.D.
Relic
Mobster
Ice Breaker
Gallery Pages
Store Unlock
Event
Unreleased
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