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Warship
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Massive naval power and huge range! Place it on water and watch it dominate, but be wary of high-cost upgrades!
- Store Description
Heavy naval support. Place this tower outside the map on water, and enjoy the show!
- Former Store Description

Description[]

The Warship is a formidable naval tower that starts off as a patrol ship and evolves into larger vessels upon upgrading. It is unlocked at Rank 100 and will require a Gold Currency 75,000 in order to purchase it. It can only be placed in large bodies of water, limiting the number of maps that it is able to be placed on. Being as strong as it is expensive, it demands over Cash $300,000 in order to max out either of its paths. With it's extremely high stats and map-wide range, the Warship tends to dominate in any gamemode if the player can afford its steep base cost and upgrades. However, stronger bosses, especially those in Endless Mode, will have specific abilities that outright kill Warships, making the investment costly compared to other DPS options if not managed properly.

Upgrades[]

The Top Path for the Warship grants it a large Splash RadiusSplash Radius at the cost of it not having Stealth DetectionStealth Detection. Each shell fired by a Warship will deal Damage 1,385 to enemies when it is maxed out, making it a great choice for crowd control. It is recommended to pair it with its Bottom Path or a max level bottom path Helicopter in order to allow it to detect stealthed enemies. At Level 5, it has 17 independently targeting attacks which tend to fire at the same time. If it's targeting is set to random, it provides extreme crowd control due to each attack targeting a different enemy in a large crowd.

The Bottom Path for the Warship grants it Stealth DetectionStealth Detection at level X-3. When maxed out, it is able to deal a whopping Damage 15,515 per attack. However, it's attack radius significantly shrinks at Level X-5, making it more of a single target DPS tower. It is also given the ability to temporarily unstealth all enemies on the map for 20 seconds, allowing its Top Path counterpart or other towers without stealth detection to damage said enemies.

1-XWarshipI
Longer Barrel
COST: Cash $5,000
Effect:
  • Damage +50.0 Damage
  • Range +100.0 Range
  • Health +100 Health
2-XWarshipI
Bigger Shell
COST: Cash $6,800
Effect:
  • Damage +50.0 Damage
  • Splash Radius +2.0 Splash Radius
  • Health +450 Health
3-XWarshipI
Cruiser
COST: Cash $28,000
Effect:
  • Damage +70.0 Damage
  • Range +25.0 Range
  • Primarytargetmultiplier +1 Attacks
  • Health +12,000 Health
4-XWarshipI
Missile Turret
COST: Cash $52,000
Effect:
  • Range +25.0 Range
  • 4-XWarshipI Passive Ability: XL Hellfire Missiles (Damage: 350)
  • Health +1,000 Health
Warship5XIcon
Battleship
COST: Cash $195,000
Effect:
  • Damage +1,000.0 Damage
  • Splash Radius +8.0 Splash Radius
  • Reload Time +15.00s Reload Time
  • Range +610.0 Range
  • Primarytargetmultiplier +15 Attacks
  • Health +75,000 Health

X-1WarshipI
Precision Targeting
COST: Cash $1,000
Effect:
  • Damage +15.0 Damage
  • Range +50.0 Range
  • Health +100 Health
X-2WarshipI
Crew Training
COST: Cash $3,200
Effect:
  • Reload Time -1.00s Reload Time
  • Health +250 Health
WarshipX3Icon
Frigate Carrier
COST: Cash $44,000
Effect:
  • Damage +90.0 Damage
  • Splash Radius +1.0 Splash Radius
  • Primarytargetmultiplier +1 Attacks
  • Stealth Detection +Stealth Detection
  • X-4WarshipI Passive Ability: Tomahawk Missiles (Damage: 800)
  • Health +10,000 Health
X-4WarshipI
Advanced Missiles
COST: Cash $55,000
Effect:
  • Damage +100.0 Damage
  • X-4WarshipI Passive Ability: Tomahawk Missiles (Damage: 1750)
  • Health +120 Health
X-5WarshipI
Railgun Warship
COST: Cash $260,000
Effect:
  • Damage +15,010.0 Damage
  • Splash Radius -2.0 Splash Radius
  • Reload Time +3.00 Reload Time
  • Range +400.0 Range
  • Primarytargetmultiplier -1 Attacks
  • WarshipAbility Ability: Global Stealth Reveal
  • Health +45,000 Health

Stats Table[]

Level Total Cost Health Damage
Splash Radius
Reload Time
XL Hellfire Missiles
Mortars
Range
Attacks
DPS
Cost : DPS
0-0 Cash $10,000 Health2,000
Damage200.0
Splash Radius3.0
Reload Time4.00s
N/A
N/A
Range400.0
Primarytargetmultiplier1
DPS50.0
200 : 1
1-0 Cash $15,000 Health2,100
Damage250.0
Splash Radius3.0
Reload Time4.00s
N/A
N/A
Range500.0
Primarytargetmultiplier1
DPS62.5
240 : 1
2-0 Cash $21,800 Health2,550
Damage300.0
Splash Radius5.0
Reload Time4.00s
N/A
N/A
Range500.0
Primarytargetmultiplier1
DPS75.0
290.7 : 1
3-0 Cash $49,800 Health14,550
Damage370.0
Splash Radius5.0
Reload Time4.00s
N/A
N/A
Range525.0
Primarytargetmultiplier2
DPS185.0
269.2 : 1
4-0 Cash $101,800 Health15,550
Damage370.0
Splash Radius5.0
Reload Time4.00s
Damage350.0 every DPS1.00s
N/A
Range550.0
Primarytargetmultiplier2
DPS535.0
190.3 : 1
5-0 Cash $296,800 Health90,550
Damage1370.0
Splash Radius13.0
Reload Time19.00s
N/A
Damage900.0 every DPS5.00s
Range1,160.0
Primarytargetmultiplier17
DPS1,405.7
211.1 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Tomahawk Missiles
Range
Attacks
DPS
Cost : DPS
0-0 Cash $10,000 Health2,000
Damage200.0
Splash Radius3.0
Reload Time4.00s
N/A
Range400.0
Primarytargetmultiplier1
DPS50.0
200 : 1
0-1 Cash $11,000 Health2,100
Damage215.0
Splash Radius3.0
Reload Time4.00s
N/A
Range450.0
Primarytargetmultiplier1
DPS53.8
204.5 : 1
0-2 Cash $14,200 Health2,350
Damage215.0
Splash Radius3.0
Reload Time3.00s
N/A
Range450.0
Primarytargetmultiplier1
DPS71.7
198.0 : 1
0-3 Cash $58,200 Health12,350
Damage305.0
Splash Radius4.0
Reload Time3.00s
Damage800.0 every DPS8.00s
Range450.0
Primarytargetmultiplier2
DPS303.4
191.8 : 1
0-4 Cash $113,200 Health12,470
Damage405.0
Splash Radius4.0
Reload Time3.00s
Damage1.750.0 every DPS8.00s
Range450.0
Primarytargetmultiplier2
DPS488.8
231.6 : 1
0-5 Cash $373,200 Health57,470
Damage15,415.0
Splash Radius2.0
Reload Time6.00s
N/A
Range850.0
Primarytargetmultiplier1
DPS2,569.1
145.3 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $10,000 Health2,000
Damage200.0
Splash Radius3.0
Reload Time4.00s
Range400.0
DPS50.0
200 : 1
1-1 Cash $16,000 Health2,200
Damage265.0
Splash Radius3.0
Reload Time4.00s
Range550.0
DPS66.2
241.7 : 1
2-2 Cash $26,000 Health2,900
Damage315.0
Splash Radius5.0
Reload Time3.00s
Range550.0
DPS105.0
247.6 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
XL Hellfire Missiles
Mortars
Range
Attacks
DPS
Cost : DPS
3-2 Cash $54,000 Health14,900
Damage385.0
Splash Radius5.0
Reload Time3.00s
N/A
N/A
Range575.0
Primarytargetmultiplier2
DPS256.6
210.4 : 1
4-2 Cash $106,000 Health15,900
Damage385.0
Splash Radius5.0
Reload Time3.00s
Damage350.0 every DPS1.00s
N/A
Range600.0
Primarytargetmultiplier2
DPS606.6
174.7 : 1
5-2 Cash $301,000 Health90,900
Damage1,385.0
Splash Radius13.0
Reload Time18.00s
N/A
Damage900.0 every DPS5.00s
Range1,210
Primarytargetmultiplier17
DPS1,487.3
202,4 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Tomahawk Missiles
Range
Attacks
DPS
Cost : DPS
2-3 Cash $70,000 Health12,900
Damage405.0
Splash Radius6.0
Reload Time3.00s
Damage800.0 every DPS8.00s
Range550.0
Primarytargetmultiplier2
DPS370.0
189.2 : 1
2-4 Cash $125,000 Health13,020
Damage505.0
Splash Radius6.0
Reload Time3.00s
Damage1,750.0 every DPS8.00s
Range550.0
Primarytargetmultiplier2
DPS555.5
225.0 : 1
2-5 Cash $385,000 Health58,020
Damage15,515
Splash Radius4.0
Reload Time6.00s
N/A
Range950.0
Primarytargetmultiplier1
DPS2,585.8
148.9 : 1


Ability[]

XL Hellfire Missiles
Ability Type Passive
4-XWarshipI

4-X
Launches a missile at its current target.

Damage 350.0 Damage
Buff 1.00s Cooldown

Tomahawk Missiles
Ability Type Passive
X-4WarshipI

X-3
Launches a Tomahawk Missile at its current target.

Damage 800.0 Damage (1,750.0 Damage on X-4)
Buff 8.00s Cooldown

Global Stealth Reveal
Ability Type Manual
WarshipAbility

X-5
Reveals all stealthed enemies on the map for 20s.

Buff Reveal enemies for 20.0 seconds
Buff 25.00s Cooldown

Skins[]

To see all the upgrades of a skin, see the gallery page.

UnitedWarshipLevel3Path2
Skin United
Rarity Epic
Obtainment Method July 4th Crate

Strategies[]

  • Due to the Warship's large price tag the Farm is extremely useful to gain money quickly to afford its upgrades.
  • When using Top Path Warships, players should ensure that the map is within all of its turret's line of sight via rotating.
  • In Endless Mode, bosses like Eradicator MK IV and Eradicator MK I Combat will tend to target the farthest tower with the highest health. Players should use the Top Path Warship to bait them into attacking that tower instead of more valuable groups of towers or Bottom Path Warships.
  • It is advised to set targeting on the Top Path Warship to Random, as this allows its guns to target different enemies gaining the most value out of its main cannon's large splash radius.
  • Bottom Path Warships should have their targeting set to Strongest.
    • The only exception to this rule is Endless Mode where enemies eventually have more than enough HP and speed to tank several shots from it and leak.
  • The Warship completely lacks stun immunity. This normally does not affect the Warship as it is simply too far to be targeted, but it should be kept in mind when fighting certain enemies that may reach it.
  • Players should not rely only on Warships in order to win matches. Players should have a good defense before attempting to place a Warship down.
    • Due to its outrageously large placement size and its restriction to being placed on water, not only can it not be used in a lot of maps, but the maps that can fit the Warship may only be able to fit a certain amount, sometimes not even more than one Warship.
      • This lowers its potential DPS as there will be less Warships on the battlefield.
    • Direct support towers like the EDJ, Commander, John, and Medic do not work with the Warship, meaning it can't be buffed to further increase its damage/DPS or be protected by bosses and enemies through traditional methods.
      • This doesn't mean that the Warship cannot be supported at all; the Warship will still deal bonus damage to enemies frozen by Cryo Blaster or debuffed by the Toxicnator's ability or the Flame Trooper's regular attack from Level 2.
  • Bottom Path Warship's ability can remove the stealth factor from all enemies on the map temporarily, making it very viable for hordes of stealthed enemies.
  • Due to the speed of the shells, it is possible for the Warship to have shells that fly to an enemy that is already dead, especially on its lower levels. This can be an issue as the Warship has a low rate of fire and usually cannot compensate for a missed shot in lower numbers.
    • This is not an issue for the maxed levels of both path; the Bottom Path Warship's explosions are instant, while some of the Top Path Warship's shells travel quickly.
  • Although the Medic can't heal the Warship, the Healing Field surprisingly can.
    • This is not necessary as most attacks that can target Warships are either very weak which it can naturally heal from or strong attacks that can destroy a Warship in seconds.
  • Below are two Warship placement maps for Endless Mode on Oil Rig.

Trivia[]

  • The Warship temporarily ignored explosive resistance.
    • This was done as a joke, because it was found to be extremely unbalanced, as you could have defeated Endless with only Warship and Slammer.
  • The Warship is the only tower to have its price and rank requirement increased.
    • The Warship's rank requirement was originally Rank 150, but it was later increased to Rank 225 because a player had almost reached Rank 150 nearly a week after the game's release.
    • Its rank requirement was likely altered because it hadn't finished being balanced even after the game's release. Its presence was more than likely being used as an asset to urge players to play the game more.
  • The Warship is one of two nautical towers in the game, the other being Patrol Boat.
    • Although the Warship was first to be added, it became officially purchasable after the Patrol Boat.
  • The Warship is one of six towers that have a dedicated trailer. The other five towers being the Armored Factory, John, Behemoth, Helicopter and War Machine.
  • Warship is the last of the seven towers that require a level to be obtained, after Sniper, Laser Gunner, Artillery, Armored Factory, XWM Turret and Slammer.
  • The Warship's old name used to be "Battleship", but this has since been changed after the game's release.
    • This is possibly because only the 5-X upgrade was a true battleship, with the other levels being patrol ships, destroyers, cruisers, and an LCS.
  • Prior to the XMAS Nightmare's update, the Warship was the only level tower that could not be purchased with Robux Robux.
  • The Warship is not affected by line-of-sight, meaning it can bypass walls on all maps.
  • The Warship is one of two towers that has the base icon of one of its max levels, the other being the Helicopter. The rest of towers showcase their base level (0-0) excluding the Missile Trooper which showcases the second-tier upgrade of the tower.
  • Originally, 4-X and 5-X Warship were planned to have Air Defense and X-5 would've been able to launch Nuclear ICBMs, however, Air Defense and the ICBM were scrapped from the game for unknown reasons. The former was likely scrapped due to the lack of flying enemies, and with the latter most likely being for balance.
    • John has stated in a livestream that Warship (5-X) will get an Anti-Air C-RAM and ICBM-Missiles (X-5)
  • The Warship is the only tower that was given death animation added after its release, added in during the Endless Mode update. The lack of a death animation was likely because barely any enemies could destroy it, much less attack it, before the update, other than the Eradicator MK II and SUPER REVIVED TOLIET JOHN MK I9X.
  • The number 445 on the Warship's 5-X upgrade seems to be a reference to the destroyer seen in the Battlefield 1942 intro.

Update History[]

  • 21 November 2023
    • Warship is added to the game.
  • 26 November 2023
  • 7 January 2024
    • Warship is now officially released to the public.
    • Rank Requirement decreased: Rank 225 > Rank 100
  • 23 February 2024
    • Warship has been buffed.
  • 20 April 2024
    • Gold Requirement increased: Gold Currency 50,000 > Gold Currency 100,000
    • Death animation and sound added[1]
    • Warship has been buffed.
      • Statistical Changes:
        • Health increased on later levels.
  • 21 April 2024
  • 4 July 2024
    • New skin: United
    • Projectiles from bosses will now hit Warships randomly outside the ship rather than the center.
  • 20 July 2024
    • Warship has been buffed.
      • Statistical Changes:
        • Level X-5
          • Damage increased: Damage +10,000.0 > Damage +14,995.0
  • 2 August 2024
    • Warship has been nerfed.
  • 28 October 2024
    • Warship has been buffed.
      • Statistical Changes:
        • Level X-5
          • Damage increased: Damage +14,995.0 > Damage +15,000.0
  • 3 November 2024
    • Warship has been buffed.
      • Statistical Changes:
        • Level X-5
          • Damage increased: Damage +15,000.0 > Damage +15,005.0
  • 6th November 2024
    • Warship has been buffed.
      • Statistical Changes
        • Level 5-X
          • Health increased: Health+60,000 > Health+75,000
        • Level X-5
          • Now gains Pierce Ignore Explosive Resistance
          • Damage increased: Damage +15,005.0 > Damage +15,010.0
  • 29 November 2024
    • Warship was nerfed
      • Pierce Ignore Explosive Resistance on bottom path Warship was removed.

Notes[]

  1. The Death Sound is only on the 5-X/X-5
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