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XWM Turret
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Endure the toughest battles with XWM Turret! Can take 3 hits from bosses, but needs repairs before firing again!
- Store Description
Defy the odds with XWM Turret, she can take 3 hits from a boss before going down!
- Former Store Description

Description[]

The XWM Turret is a manually operated turret capable of dealing either heavy single-target DPS or moderate multi-target splash damage. This tower is the first tower to introduce rebuilds and RangeMinimum Range mechanics each for both paths, and seems to have been designed for specifically Endless Mode. The rebuilds allow the XWM Turret to survive three fatal hits from bosses, mini bosses or normal enemies that can attack, with the downside being that it will be unable to attack until it has been repaired and being unable to be buffed by any support towers other than Shotgunner. With each rebuild, the repair time increases by 30 seconds, starting from 35 seconds. Upon being downed for the fourth time, it will die like any other tower. Its RangeMinimum Range acts as a dead zone, as it is unable to fire at enemies within this range. This is only applied after its Bottom Path's fourth upgrade. Both paths for this tower have Stealth DetectionStealth Detection and Stun ImmunityStun Immunity, but the tower's upgrades are quite expensive, meaning that it can only be uses around mid to late-game.

Upgrades[]

The Top Path for the XWM Turret grants it the ability to ignore bullet resistance, and the ability to deal 1,100 DPS while having more range than the Juggernaut. While players could purchase cheaper alternatives with bullet resistance like the Laser Gunner or Golden Ranger, the tower's Top Path is heavily recommended for Endless Mode due to the amount of enemies with resistances and more DPS to compensate.

The Bottom Path for the XWM Turret grants it massive range, great splash, and decent damage output that could rival the Artillery. However, later upgrades for this path grant it a RangeMinimum Range preventing it from attacking enemies within it. the XWM Turret should be placed farther back on the map to avoid its dead zone from overlapping most of the path and to make use of its extremely large range.

Bigger Caliber
COST: Cash $1,850
Effect:
  • Damage +6.0 Damage
  • Health +250 Health
Longer Barrels
COST: Cash $2,750
Effect:
  • Damage +6.0 Damage
  • Range +3.0 Range
  • Health +325 Health
Dual Miniguns
COST: Cash $33,000
Effect:
  • Reload Time -0.20s Reload Time
  • Range +4.0 Range
  • Stealth Detection Stealth Detection
  • Health +450 Health
Quad Miniguns
COST: Cash $62,000
Effect:
  • Damage +18.0 Damage
  • Armour Penetration Ignore Bullet Resistance
  • Range +6.0 Range
  • Health +700 Health
Super Quad Miniguns
COST: Cash $132,000
Effect:
  • Damage +58.0 Damage
  • Range +18.0 Range
  • Stun Immunity Stun Immunity
  • Health +3,525 Health
Heavy Ammo
COST: Cash $1,550
Effect:
  • Damage +2.0 Damage
  • Range +2.0 Range
  • Health +125 Health
Bigger Barrel
COST: Cash $2,000
Effect:
  • Damage +4.0 Damage
  • Range +2.0 Range
  • Health +175 Health
Rocket Launchers
COST: Cash $8,000
Effect:
  • Damage +50.0 Damage
  • Pierce Damage Type: Bullet → Explosive
  • Splash Radius +3.0 Splash Radius
  • Reload Time Reload Time set to 2.500s
  • Burst +3 Burst Size
  • Range +8.0 Range
  • Health +800 Health
Missile Pods
COST: Cash $62,000
Effect:
  • Damage +100.0 Damage
  • Burst +8 Burst Size
  • Range +12.0 Range
  • Range +14.0 Min Range
  • Stealth Detection Stealth Detection
  • Health +1,000 Health
Super Missile Pods
COST: Cash $182,500
Effect:
  • Damage +100.0 Damage
  • Splash Radius +1.5 Splash Radius
  • Reload Time Reload Time set to 0.750s
  • Burst -10 Burst Size
  • Range +43.0 Range
  • Range +6.0 Min Range
  • Stun Immunity Stun Immunity
  • Health +2,500 Health


Stats Table[]

Level Total Cost Health Damage
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $4,850 Health850
Damage16.0
Reload Time0.30s
Range22.0
DPS53.3
90.9 : 1
1-0 Cash $6,700 Health1,100
Damage22.0
Reload Time0.30s
Range22.0
DPS73.3
91.4 : 1
2-0 Cash $9,450 Health1,425
Damage28.0
Reload Time0.30s
Range25.0
DPS93.3
101.3 : 1
3-0 Cash $42,450 Health1,875
Damage28.0
Reload Time0.10s
Range29.0
DPS280.0
151.6 : 1
4-0 Cash $104,450 Health2,575
Damage46.0
Reload Time0.10s
Range35.0
DPS460.0
227.1 : 1
5-0 Cash $236,450 Health6,100
Damage104.0
Reload Time0.10s
Range53.0
DPS1,040.0
227.4 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Burst Size
Range
Minimum Range
DPS
Cost : DPS
0-0 Cash $4,850 Health850
Damage16.0
Splash Radius0.0
Reload Time0.30s
Burst1
Range22.0
Range0.0
DPS53.3
90.9 : 1
0-1 Cash $6,400 Health975
Damage18.0
Splash Radius0.0
Reload Time0.30s
Burst1
Range24.0
Range0.0
DPS60.0
106.7 : 1
0-2 Cash $8,400 Health1,150
Damage22.0
Splash Radius0.0
Reload Time0.30s
Burst1
Range26.0
Range0.0
DPS73.3
114.6 : 1
0-3 Cash $16,400 Health1,950
Damage72.0
Splash Radius3.0
Reload Time2.50s
Burst4
Range34.0
Range0.0
DPS84.7
193.6 : 1
0-4 Cash $78,400 Health2,950
Damage172.0
Splash Radius3.0
Reload Time2.50s
Burst12
Range46.0
Range14.0
DPS355.9
220.3 : 1
0-5 Cash $260,900 Health5,450
Damage272.0
Splash Radius4.5
Reload Time0.75s
Burst2
Range89.0
Range20.0
DPS680.0
383.7 : 1
Level Total Cost Health Damage
Reload Time
Range
DPS
Cost : DPS
0-0 Cash $4,850 Health850
Damage16.0
Reload Time0.30s
Range22.0
DPS53.3
90.9 : 1
1-1 Cash $8,250 Health1,225
Damage24.0
Reload Time0.30s
Range24.0
DPS80.0
103.1 : 1
2-2 Cash $13,000 Health1,725
Damage34.0
Reload Time0.30s
Range29.0
DPS113.3
114.7 : 1
Level Total Cost Health Damage
Reload Time
Range
DPS
Cost : DPS
3-2 Cash $46,000 Health2,175
Damage34.0
Reload Time0.10s
Range33.0
DPS340.0
135.3 : 1
4-2 Cash $108,000 Health2,875
Damage52.0
Reload Time0.10s
Range39.0
DPS520.0
207.7 : 1
5-2 Cash $240,000 Health6,400
Damage110.0
Reload Time0.10s
Range57.0
DPS1,100.0
218.2 : 1
Level Total Cost Health Damage
Splash Radius
Reload Time
Burst Size
Range
Minimum Range
DPS
Cost : DPS
2-3 Cash $21,000 Health2,525
Damage84.0
Splash Radius3.0
Reload Time2.50s
Burst4
Range37.0
Range0.0
DPS98.8
212.6 : 1
2-4 Cash $83,000 Health3,525
Damage184.0
Splash Radius3.0
Reload Time2.50s
Burst12
Range49.0
Range14.0
DPS380.7
218.4 : 1
2-5 Cash $265,550 Health6,025
Damage284.0
Splash Radius4.5
Reload Time0.75s
Burst2
Range92.0
Range20.0
DPS710.0
374.0 : 1


Skins[]

To see all the upgrades of a skin, see the gallery page.

Skin Pumpkin Christmas
Rarity Exclusive Exclusive
Obtainment Method 2024 Halloween Event 2024 XMAS Event

Tips[]

  • Selling and rebuying this tower while its low on health is not necessary, unless it can no longer rebuild itself.
  • The XWM Turret gains Stun Immunity at X-5 and 5-X respectively, this can be used to bait certain attacks from bosses, and especially attacks that deal hefty damage. due it to it being able to rebuild itself.
  • Blitzing the XWM Turret's max upgrades before those of other towers is not a bad strategy. Some boss attacks will target towers based on their cost and damage, something it will not lack, making it a prime target for most attacks. This lets it take full advantage of its repair ability to act as a "tank" for your other towers.
  • XWM Turret is useful for tanking shots from bosses in general, as boss attacks still target rebuilding XWM Turrets, so more rebuild time allows XWM Turret to tank more shots from bosses.
  • XWM Turret can also be used for baiting attacks that cover a lot of area, such as the artillery attack from Eradicator MK IV. often than not, the ability can only hit 1-3 XWM Turrets due to them having the largest land tower hitbox.
  • XWM Turret isn't recommended to be used in easier game modes, such as Easy mode, since the earlier difficulties don't provide enough cash for XWM Turret to reach it's full potential, and it's rebuilding mechanic doesn't come to play as often, which is why it is recommended to be used in Expert and Endless mode.
  • XWM Turret has a large amount of range, So its best to place near the back or in spots where it can cover a large amount of area with it's range.
    • This is especially recommended for the X-5. due to it's large range.
  • The XWM Turret is an all-rounder tower, being able to take heavy damage from bosses and last significantly long in game modes with a harsher environment, being able to deal heavy damage as well as good coverage. it all comes at the cost of it's price.
    • A way to combat this is using top path Farms close to the XWM Turret, 10 max 5-X Farms can provide Cash $68,450 Cash per wave, if they reach the maximum amount that is, making it a lot more easier to max out a group of XWM Turrets and also get more towers along side it.
  • While Medic is unable to heal XWM Turret after the Tower Battles Event's release, Shotgunner's Health Pack ability can heal while his Unstun Power ability can also unstun the XWM Turret.
  • Due to the XWM Turret having an early bullet resistance pierce on 4-X, as well as a relatively high DPS for its cost, its very effective against high health enemies that have bullet resistance such as the Armored Tank.

Trivia[]

  • Excluding skins, the XWM Turret's pilot is the fourth female character introduced to the game after EDJ, Cryo Ranger, and Dr. Xenon.
  • The XWM Turret is one of the first towers that is capable of rebuilding/reviving itself before ultimately dying, the second being the Sentry.
  • This is one of the few towers that cannot be buffed by EDJ or John.
    • Medic used to be able to heal and even buff XWM Turret but that has since been removed during the Tower Battles Event update.
  • The XWM Turret is one of the few towers with an explosion effect when sold, due it it being classified as a building, alongside the Barracks and Armored Factory.
  • This is one of the few towers to have heightened line of sight range, being able to see over obstacles alongside Warship and Artillery.
  • In early development, XWM Turret had a pistol in an development image.
  • According to John in his Endless Mode development livestream, he stated that XWM Turret was supposed to open fire her pistol at the enemies upon reaching no health in the turret, but was scrapped due to John stating that it was too complex to code, which was replaced by the Rebuild mechanic.
  • In art of a Predator getting disassembled by Cryo Ranger, Slammer and the XWM Turret pilot, the XWM Turret pilot's hair is colored Brown, rather than Black as shown in game[1].
  • On of the Propaganda Posters, XWM Turret can be seen being a guitarist, while Slammer is the Drummer.
  • XWM Turret's Top Path is likely based off of the quad-minigun armed turret made by Dillon Precision.
  • Oddly enough, when the XWM Turret is simply rebuilding, the pilot appears dead.

Update History[]

  • 20 April 2024
    • The XWM Turret has been released.
  • 27 April 2024
    • The XWM Turret has been buffed.
    • Statistical Changes:
      • Downed Twice Cooldown reduced: Buff30s > Buff20s
      • Downed Thrice Cooldown reduced: Buff50s > Buff30s
      • Level 5-X:
        • Damage Increased: Damage75.0 > Damage124.0
  • 4 May 2024
    • XWM Turret has been nerfed.
      • Statistical Changes:
        • Level 5-X:
          • Damage Decreased: Damage124.0 > Damage114.0
        • Level X-5:
          • Range Increased: Range72.0 > Range87.0
  • 1 June 2024
    • XWM Turret can now be buffed by Medic.
  • 4 July 2024
    • XWM Turret's placement size was increased.
  • 12 July 2024
    • XWM Turret can no longer be buffed or healed by Medic.
    • XWM Turret has been nerfed.
      • Statistical Changes:
      • Downed Twice Cooldown increased: Buff20s > Buff30s
      • Downed Thrice Cooldown increased: Buff30s > Buff60s
  • 2 August 2024
    • XWM Turret has been rebalanced.
      • Statistical Changes:
        • Base Level
          • Damage increased: Damage 10.0 > Damage 16.0
        • Level 1-X
          • Damage increased: Damage +4.0 > Damage +6.0
        • Level 3-X
        • Level 4-X
        • Level 5-X
        • Level X-2
          • Range increased: Range +0.0 > Range +2.0
  • 27 September 2024
    • XWM Turret has been nerfed.
      • Statistical Changes:
        • Downed Once Cooldown increased: Buff15s > Buff35s
        • Downed Twice Cooldown increased: Buff30s > Buff65s
        • Downed Thrice Cooldown increased: Buff60s > Buff95s
  • 9 October 2024
    • XWM Turret can now target air enemies.
  • 25 October 2024
    • New skin: Pumpkin
    • Bug: The Pumpkin skin is currently displayed as the Default skin.
  • 2 November 2024
  • 3 November 2024
    • XWM Turret has been rebalanced.
  • 19 December 2024

Notes[]

Towers
Store Unlock
Event
Unreleased
Units
Barracks
Operator
Armored Factory
Ghost
Z.E.D.
Relic
Mobster
Ice Breaker
Gallery Pages
Store Unlock
Event
Unreleased
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